Tag: Chris Young

European Sandwich Hunt

I’m not sure if this is a challenge entry based on the crap idea generator or if Sqij Towers’ very own Sir Christopheles of Youngington came up with the idea himself. The 4th Earl of Sandwich (a small town on the Kent coast – Sandwich that is, not the 4th Earl, who as far as I know was a human and not a small town at all) is widely acclaimed as the inventor of the tasty filling inside two slices of bread combo known to all (except the Scandinavians, who haven’t quite grasped the idea of the second slice yet) as the “sandwich”.


Sandwich-related fact #1: if the Earl of Sandwich had been the Earl of Cheddar, and Cheddar cheese had been invented in Sandwich, we’d all be eating a “sandwich and pickle cheddar” for our lunch. Which is just silly, unless Yoda your name is (obligatory topical reference to Star Wars to prove I’m not writing these posts in February and saving them up for now)

Sandwich-related fact #2: a member of the Dutch beat combo from the ’90s The Vengaboys (of We’re Going To Ibiza “fame”) is called Cor Sangers, which is what an Australian says when it’s lunchtime.


You’re the Earl of Sandwich and you have to travel around looking for your missing sandwich. The game features a horrible multiload system reminiscent of Chris’s previous Eurovision game. In fact, I have a sneaking suspicion that some recycling has gone on. In which universe are Australia and Israel part of Europe? The Eurovision universe, that’s where. Hmmmm.


You choose your destination, and when you get there you have to listen to the country’s national anthem before the search can begin for your lost sandwich (or as the 4th Earl of Sandwich calls it, a “me”). It isn’t bloody there. So you traipse around, loading a lot of data, listening to a lot of anthems and looking for your lost lunch, which is invariably in the last place you look. I assume Chris has employed some sort of MIDI to beeper thing again to write the music, as there’s tons of it – I was particularly taken by the the national anthem of Azerbaijan, which seemed to go on for several weeks without an end.


How long you spend on this “game” depends on whether you like the sound of beepy national anthems interspersed with loading noises. Right up my street, then! Assuming my street is in Copenhagen:


Things I learnt today – the Danish national anthem sounds a bit like O Come All Ye Faithful. And, erm, that’s it.

Score: exactly the same score as I gave Chris for his Eurovision 2015 game, except with the crusts cut off.

Download here.

Sol Postman – Inter-planetery Courier

Calling occupants of inter-planetery (sic) craft… here’s a new game from Sqij Towers’ very own answer to Chris Young, Chris “Chris Young” Young. Well, he was fairly young when he sent it in over a month ago, anyway. I’m doing my usual reviewing trick of starting to write the review before playing the game or even reading the accompanying email blurb, but I can only assume from the title that in this game you have to take parcels and letters to people, perhaps avoiding vicious dogs and having the occasional cup of tea along the way. It looks like there’s a smattering of machine code in here, which could mean it’s a good game! Let’s find out…


Nice loading screen, reminiscent of two childhood telly favourites – Postman Pat and Button Moon. If loading in 128k mode you also get a chirpy AY rendition of the Postman Pat theme tune. All together now, a-ONE-two-three-four:

Postman Pat, Postman Pat,
Postman Pat ran over his cat.
All the guts were flying,
Postman Pat was crying,
I’ve never seen a cat as flat as that.*

Sadly yet inevitably, this tune is the best part of the game – and the sole purpose of the machine code. It soon descends into the usual unplayable tosh with a spurious back-story – just the sort of thing we like here at Sqij Towers!


Yes, it’s the year 2000 – imagine that! Sir Clive is running an inter-planetary mail order business, and you have to deliver his Sinclair HQ9000s all the way up and down the galaxy, from Peterborough to Pluto. In other words, it’s a sort of Asteroids clone with a spurious back story. Excellent!


Yes, that funny squiggle is your intergalactic bright red van. Press space to drop the parcel, and nothing happens. Whack the keyboard 58 times and your parcel might just be ejected, depending on what mood your Speccy is in at the time. Good luck getting it to land on a planet though – I tried for a full five minutes and got nowhere, except for – and the Finbarr Saunderses among you will love this joke – crashing repeatedly into Uranus. Aha. Ahahahahaha. Waaaaahahahaha. Waaaaaaaahahahahahahaha. Wahahahyyyyyyyy? WHYYYYYYYYY?!?!??!

Score: 312,597 undelivered parcels a week.

Download here.

*No moggies were harmed in the singing of this song.

1D 1D Tetris

Chris Young seems to think that his ridiculous 1999 entry, 1D Tetris, would be improved by adding a boy band to the mix. One Direction, for you lucky people who have lived in a cave since 2010, work in the finance department of a large record company, extracting large sums of money from nine-year-olds and their gullible parents, and passing most of it to Simon Cowell, in exchange for music which, if it had come out in 1989, even the likes of Big Fun and Yell would’ve called “a bit rubbish”. The perfect band for a crap game, then.


Now it hasn’t escaped my attention that every time I mention I don’t like something in a review, some bastard includes it in their next game. Perhaps I’ll try a bit of reverse psychology; I really don’t like looking at women with their clothes off*. Anyway, it’s the bloody WASD keys which have set off my irk-o-meter again this time. What’s wrong with good old fashioned QAOP, and proper music made by proper musicians on proper musical instruments, and I remember when you could leave your door open all day and all this was fields and jumpers for goalposts and you could get a pint of hand shandy and a pickled egg surprise for two-and-six down at the docks on a Wednesday afternoon… Nurse? Nurse?!


Not that it matters about the keys, as it’s 1D Tetris you can’t move the bloody blocks anyway. Just hold down S and your score whizzes up faster than you can say “Whatever happened to One True Voice?”. But look at what Chris has done to poor Niall? Either he’s mashed his face in with a toffee hammer and he really looks like that, or this is the worst pixellated celebrity rendering since the loading screen for Peter Beardsley’s International FootballHe might well want to “marry food”, but even a plate of tripe and onions would probably stand him up on the first date.


It’s Louis! Or is it a teddy bear with leprosy? Hard to tell, I was running the emulator in 128 mode meaning one of the components of Louis’ “face” has been replaced by the SPECTRUM keyword, which amusingly stays on the screen for the rest of the game.


Now Harry doesn’t mind if he doesn’t make the scene. He’s got a daytime job (as a potato, or a meteorite, or a pile of dung), he’s doing alright.


It’s good to see Chris has his finger on the pulse too, as Zayn left the band back in March this year. Not sure vhy he is haffink ze fake Tscherman accent eizher, but at least he looks recognisably human. He seems to be holding some sort of walkie-talkie too – perhaps he’s the band’s security guard now?

If you’re a fan of the fifth member of One Direction – and I’ve completely forgotten his name, but in the tradition of Smash Hits magazine circa 1988 I shall call him “Ken” – then I’m sorry to disappoint you but I gave up at this point and hurled my laptop off the top floor of a multi-storey car park, closely followed by myself. So you’ll just have to play the game to find out what atrocities Chris has done to Ken’s face.

I say “play the game”. You don’t actually need to do anything. It’s 1D Tetris, you fool! You can’t lose! The perfect crap game for crap gamers and crap fans of crap boy bands! Crap!

Score: No. 37 in the charts for one week, followed by obscurity.

Download here.

*They don’t much like it when I put their clothes on again, either.

European Flag Quiz

Billy Armstrong, 13, from Middlesbrough writes to Sqij Corner this week concerned that some “obviously-not-so-die-hard” CSSCGC followers might have missed out on one of the highlights of recent Chris Young multi-load epic; Europe-Vision 2015.

Unfortunately we can’t print his letter in full as, due to the sheer number of colourful metaphors he chose to employ on a single sheet of A4, the necessary censorship would render it incomprehensible.

The gist, however, was that the users in question may have prematurely reset their virtual Spectrums after only a handful of songs (that’s optimistic – Ed) and not had time to fully appreciate the time that Chris had obviously spent keying in the Chunkels™ for the 40 Nation’s flags.

Fear not though, Billy, as Chris is back with this Edutainment entry which caters nicely for the very same “lazy ****head casual ****ing gamer” audience you were referring to.

(not pictured; Israel or Australia)

(not pictured; Israel or Australia)


This is altogether a much simpler affair than Chris’ previous entry (which is not necessarily just a nice way of saying “hastily knocked-up” – Ed) and begins with this hastily knocked-up (Oh – Ed) map of Europe.

After selecting “how many questions” you would like it’s straight into the game with one of the 40 flags randomly selected and displayed at the top of the screen. At the bottom you’re prompted to enter the name of the country to which it belongs.

Simple stuff; type the correct answer and hit Enter. Get it wrong and the Spectrum gives you an angry BEEP, but get it right and you’re rewarded with aural pleasure (Wha-huh? Ed.)

Ooh, ooh, I know this one!

Ooh, ooh, I know this one!


Unfortunately, even if you’re referring to this handy ‘High Definition’ flag chart, the necessary pixilation that has occurred rendering the flag into a 6×4 Chunk-o-vision™®©(pat. pending) block means that you’re probably going to struggle to recognize all but the simplest of them.

The REM statements in Chris’ BASIC show that he at least considered this problem with comments such as “UDG may be required?” and “same as Austria.”

Ca5E SeNs1tiV3!

That’s what I said!?


But let’s say, for the sake of argument, you’ve done your homework (or cheated – Ed,) squinted and/or even guessed correctly. Is there any reason why you still might get the answer wrong? Why yes:-

  • As noted above, some flags look almost identical, i.e.: Latvia and Austria separated only by a BRIGHT flag.
  • Spectrum BASIC doesn’t provide an easy UCASE / UPPER-type function to make case insensitive string comparison easy (Today’s programmers don’t know they’re born! – Ed.) Chris could have knocked one together, or even locked the CAPS on with a quick POKE, but alas, didn’t bother so just remember to type everything in CAPITALS as if you were speaking to an elderly relative.
  • The String$ Array used to hold the country names is too short leading to a couple of country names being truncated, for example, if you typed “SWITZERLAND” then you’d be wrong (even if you were right) as it should be “SWITZERLAN”.
Not a bad score?

Not a bad score?


All of this makes for a surprisingly challenging game, even when cheating, and one that I’d like to say I enjoyed.

Eventually you get to the end of your self-imposed questions, your score is displayed (for better or worse) and the program ends in abrupt STOP (much like this review – Ed.)


Score: 1 out of 4-letter words from Billy.

Download: .TAP.


UPDATE: I phoned Billy’s Mum to talk to her about his foul language, however, it turns out she’s also got a bit of a potty-mouth and told me “where I could take my opinions” with surprisingly little ambiguity.



Set the number of questions to 100 and then record an RZX of your answers.

The first person to send in a competition-grade RZX correctly identifying all 100 flags in sequence will win a signed poster of Gerri Halliwell wearing that dodgy Union Jack dress from back in the 90s!

Eurovision 2015

Chris Young gets the remake ball rolling with an updated (and almost topical) version of his 1999 game, EuropeVision, and by god it’s almost unspeakably awful. I had the misfortune to sit through the Eurovision Song Contest a couple of weeks ago – for some bizarre reason I chose to watch it while sober – and by the end I wanted to hack my eardrums out with a rusty grapefruit spoon, but that’s nothing compared to this game.


Once again Chris outdoes himself with a perfectly rendered loading screen (including obliterating filename, natch) which wouldn’t look out of place in the Tate Gallery. Sadly, this is the best bit of the game – it’s not looking good, is it?


Did I mention it’s 128k only? Chris has very helpfully declined to save this to +3 disk, knowing how much these things annoy me. So it’s a .zip file, which when unzipped reveals a 358K .tap file. This can only mean one thing… a multiload!

I wonder if Edvard Munch ever played Out Run?

Not an actual screenshot, but I wonder if Edvard Munch ever played Out Run on a 48k Speccy?

There’s only one thing worse than a multiload, and that’s a multiload that multiloads from tape. Come back sunteam, all is forgiven.

So you choose your country, choose your song, choose your gimmick (although I’m not sure if Cliff Richard or Dana were ever “DRESSED AS A FUCKING CROW”), and wait an absolute sloth’s age for the semi-finals to progress. Finally, assuming you qualify, or there’s a “Press play on tape” message, followed by the most tedious multiload sequence I’ve ever known. You press play on the (virtual) tape, and it searches for one particular block, seemingly at random, out of 39 blocks. Aaaaaaaargh! I tried turning on tape acceleration on in Spectaculator, but then it loaded the block super-quick and whizzed past the performance sequence. So in the end I resorted to sitting there clicking on each block of code hoping it was the right one, and weeping tears of rage and fury every time the border went red and cyan again.

Nearly halfway there...

Nearly halfway there…


Finally, the thing loaded – it was Australia’s rendition of Let’s Get Happy, which I’d never heard before, but presumably was something to do with dwarves. It wasn’t a bad rendition actually, making me wonder if Chris has some hidden musical talents (and far too much time on his hands). Sadly not, he admitted that he cheated and used a nifty program called MIDI2AY, which you can find here, if you’re so inclined. Anyway, the song rather amusingly stopped in the middle of the second verse, and then the dreaded “PRESS PLAY ON TAPE” prompt, which I recreate here in all its glory:



This rigmarole continued for several weeks, until I got so thoroughly bored that I climbed up the nearest tall building and hurled myself off – so I never did find out what happened at the end. But before this, I managed to record one of the songs – and here it is, France’s entry for the Eurovision AY Contest, 2015… Making Your Mind Up! (sorry but the Sqij Towers budget couldn’t stretch to a pixellated Cheryl Baker whipping her skirt off)

Score: an almost inevitable nul points.

Download here (zip file).


As the BBC are still toying with a replacement Top Gear line-up* it’s been over two months since the original bust-up on which this game is based and nearly a month since Sqij Tower’s finest; Chris Young actually submitted it.

The game begins with an Unsatisfactory logo followed by the proud exclamation; “presented in Chunk-o-vision… a trademark of MatGubbins, used under license.” Tricia from Accounts tells me that MatG’s cheque is in the post, however, can I ask that he lets us know before he cashes it as we’ll be a bit short this month after leespoons took ‘advantage’ of completely inappropriate web-marketing opportunity.

* My money is on Coleen Nolan, Janet Street-Porter and Jamelia from Loose Women.

Offensive? Oo-eck!

Title screen


Back in 1985 Pete Moreland (then still at Beyond Software) bet Mike Singleton that he couldn’t get the Speccy to move around screen-sized sprites convincingly. Two years later Dark Sceptre was published, at least one Sinclair mag reviewer was rushed to hospital with palpitations and Commodore briefly considered recalling early Amiga 500 models in order to completely overhaul the graphics chip.

A few years later and Pit Fighter, followed by the even more commercially successful Mortal Kombat, popularised the use of poorly digitized sprites in arcade fighting games. In fact, when the home computer ports appeared, CU Amiga’s John Sloan nearly wet himself after seeing Sonya Blade’s pixelated bouncing bits!

So, as you can imagine, when this entry appeared in the Sqij inbox featuring poorly-digitized-full-screen sprites I went stark raving mad and had to go into therapy for several weeks – hence the delay in this review (Clever – Ed.)

Croeso i Gymru

Welcome to Wales


The screen fills with multi-coloured Chunk-o-vision™®©(pat. pending) blocks which, it turns out, are meant to represent Wales. I’m guessing it’s South Wales specifically because I’m originally from the North and it’s pretty much shades of brown and grey up there!?

A positively monolithic Jeremy (or is it Ian ‘Lovejoy’ McShane?) introduces the scene causing a perfectly measured quantity of offence finished off with a topical quip.

As the game-proper begins we find ourselves (for we play as Clarkson) on the left about to face off against an oddly orange and pink member of the production team. Disappointingly there’s no verbal exchange between the two before the ‘fight’ breaks out.

The keys are O, P and Space**, but you’d best hold them down (or turn up your emu speed) because the price we pay for such large sprites is that things move pretty sluggishly.

** O and P do what you’d expect and Space initiates the one and only fighting move in the game – a sort of lazy prod to the opponent’s abdomen.

Punch Out!

Jeremy gets one in


Much like my own UDG Fighterz effort, as long as you get the first punch in, you can pretty much get away with holding down the Space key until your opponent is KO’d – resulting in some hot FLASH action and a verbal warning!

We also get to visit Italy (featuring a vaguely recognizable Tower of Pisa, no less!) and then Canada before, inevitably, Mr C gets his marching orders from Sally in HR…

Victory in Wales!

Victory in Wales!


Now I don’t mean to brag, however, I completed this one-handed on my first go whilst drinking a cup of tea. (Okay, okay, form a queue and I’ll sign autographs at the end.)

Curious as to whether it was even possible to lose I tried to experiment (slowly) by walking into my opponent (and not attacking,) and edging back from him one step at a time in an effort to make him feel comfortable enough to put a jab in.

Occasionally he would land a punch, however, if I have one criticism of this game it’s that I’m not even sure the producer is up for this fight? In the end I had to stand there, motionless, for nearly 5 minutes before he finally put in enough hits to floor me. What a wuss!

Oinsin's Revenge

Lost in Italy!?


I would have liked a BEEPER rendition of the Top Gear theme and a food-themed Pirate Insult-esque mini game prior to each bout to set the scene – but I’m just greedy.

I don’t think there’s any denying that Mat Gubbin’s Chunkels™ are gathered together in an altogether more attractive manner***, but for sheer ambition I think Chris has done us proud on this one.

*** Translation: He does prettier pictures


Score: More Kelly Clarkson, than Jeremy!

Download .tap here.


Social meeeeedjaaaaaa has been ablaze lately with talk of a game entitled Bloodborne, which sounds like the name of one of those odd villages in the wilds of Kent where people still point at passing cars and eat roadkill sandwiches for breakfast, even though they’re less than an hour from London on the train. However, it turns out it’s a realistic first person gore-em-up where you have to go round killing stuff. Now I have no problem with virtual murder (provided it stays virtual), but as my knowledge of video games spans the years 1980-1989 and then stops, the closest I ever came to first-person genocide was running over pedestrians in the pixel-tastic but utterly unrealistic Turbo Esprit. Years later I borrowed a mate’s Dreamcast to play Shenmue, but even that was more of a beat-em-up with occasional forays into fork lift truck driving, looking after a kitten and trying to decipher this guy’s accent (Jamaican? Geordie? North East Betelgeusian? Answers on a postcard…)

So having never played Bloodborne or any remotely similar games (I even think of Doom as a relatively new invention), I’m obviously the ideal person to review Chris Young‘s derivative game, with the lawyer-defying title of Bloodlust. I even asked the Sqij team if anyone would like first crack at the review, but was met with stony silence from all but the game’s author, who helpfully pointed me to this review on Digitiser. I then contemplated copying the Digitiser review word for word, because only about three people other than the residents of Sqij Towers are reading this anyway. But, erm, I didn’t.

Bloodlust, then. There’s a pretty impressive yet pointless loading sequence featuring the Unsatisfactory logo and a Chunk-O-Vision™©®@℗ copyright message – looks like MatGubbins will be getting some royalties if anyone buys this! And following a gory loading screen and some guff about having to create an account, a menu appears in which you get to design the character which presumably will be playing the game. The default setting – the “Steve”, if you’re a Minecraft player – is this chap:


The bars to the right of each category represent changes you can make to your character. I spent a thoroughly enjoyable ten minutes fiddling with each option (once I’d sped up my emulator) and – having had a good schoolboy giggle at at “cup size” – came up with my ideal woman. And here she is – hubba hubba!


Well not quite my ideal woman – when I tried to give her long hair, her eyes turned yellow. I would’ve liked her hair a shade darker too – so let’s hope there’s a C64 version!

Once I’d finished fannying about (was that an option too?! Ed.) I started the game, and… well, I don’t want to completely spoil the surprise, but just like Bloodborne itself, there’s a lot of killing in this game… I’ll say no more!

Score: 36DD cups out of 100 random deaths.

Download here.

Farage’s European Invasion

Apparently UKIP’s perma-gurning leader, Nigel Farage, is a “man of the people”, because he’s always drinking pints of real ale in pubs. Well, I went to my local pub the other day and was charged £3.75 for a pint of Old Toejam’s Sweaty Bollock-Hair, so I can only assume the people Nigel Farage is a “man of” are people with lots and lots of money, or brewery bosses. If he was a true man of the people he’d be guzzling cheap Tesco lager like the rest of us plebs. Anyway, I digress – you’ll be pleased to hear that “our” Nige now has his own Speccy game! However for reasons known only to Sqij Towers’ Chris Young, he’s been re-imagined in this game as Nigella Farage. Judging her on looks alone, she’s certainly no Nigella Lawson:


I can honestly say this is the most badly-rendered screen I’ve seen in my entire life. I assume the thing Nigella’s holding on the left is a pint of patriotism (to wash down the xenophobia-flavoured crisps), but beyond that I’m speechless! Well done Chris!

The game is even worse. Nigella Farage of the USNOOZ£ party (do you see what he did there?) has just become Prime Minister, and has made it her mission to kick out all those foreigners who keep trying to sneak into the country so they can lounge around on benefits at our expense while simultaneously taking all our jobs. To do this, she’ll lob pebbles at them on the shingle beaches of Kent in a Churchillian fashion until they go home. If all that stone-slinging gets too strenuous, a pint of beer will top up the energy levels.


So that’s Nigella on the left (shouldn’t she be on the far right? Ed.), and there’s Johnny Foreigner over there. Shifty bugger, isn’t he? Funny-looking pixels. I don’t trust him. Kick ‘im aaaaaaaht! Set the angle and power, press Space to lob your weapon, and… missed by a mile. Rats! In fact there’s so much flickering going on that I couldn’t see the pebble at all until I cleaned my glasses. I try again, and again, and again (with the help of a couple of beers), and finally manage to wallop Monsieur İñtêrłøpèr who, contrary to the instructions, doesn’t go home, but dies. Bloody foreigners, coming over here, getting killed on our beaches before they can burn our villages and ravage our womenfolk.

That was a bit of a fluke, though – I played for another few minutes without hitting another Auslander, and ended up with a score of -15, at which point I can only assume the USNOOZ£ government identified me as a leftie pinko Communist hippy and kicked me aaaaaht!


This game soon becomes unbearably tedious – a bit like Nigel himself – but at least it was made in Britain, on a British machine, by a British person, for the British, thus safeguarding British jobs for the next generation of British Britons in Britain!

Score: 1 Euro out of 100 pounds.

Download .tap here.


Developer 1: “So I think we’ve finally finished the Tutorial mission, sir.”
Manager: “Wow! It looks great, but… How long does it take to complete?”
Developer 2: “Only 15 hours or so, sir?”
Manager: “What!? That’s nowhere near long enough… Throw in a couple of save points, a mini boss battle and a task that means you have to trudge back and forth across the whole level a couple of times – you need to be aiming for at least 2 days!”
Developer 1: “Yes sir, sorry sir.”
Developer 2: (smugly) “Told you!”


I’m not saying modern games are rubbish, or dumbed-down to the point my Auntie can play them (she sure loves murdering those hookers in Vice City – Ed) but there are definitely a few trends, no doubt brought in by Marketing Departments, Business Analytics and Social Meeeeeedjaaaa that I, personally, could do without, i.e.: Freemium, DLC, Sharing every high score on Facebook, App Updates every ten minutes etc.

Achievements, by Sqij Tower’s very own Chris Young, makes fun of another now-familiar experience in modern gaming where we’re presented with an award every five minutes for anything and everything from simply finishing Level 3, to running around in a circle until the NPCs get dizzy and fall over in an amusing fashion!

In fact, no sooner than the game finishes loading, I score my first achievement! Game Loaded. Well done me!

Well Done!

Achievement Unlocked! Game Loaded


The game itself* is a sort of Rogue-a-like-affair, a bit like last year’s Hobohemia, but not as pretty looking. I start off by selecting and naming my Elf character – for which, naturally, I am congratulated. (Good job, player 1! – Ed)

Next I find myself in Kent, on the 20th March 2015, unable to see much of anything and unsure of what exactly I’m supposed to be doing. In fact, before I even make out the flickering UDGs, I am set upon by a chuffing great dragon! Achievement Unlocked!

Personally I favour whacking things with a big sword, rather than doing card tricks, but on this occasion I decide to try my hand at some magic. Achievement Unlocked!

Cast a Spell

Achievement Unlocked! Used Magic


A few spells and the odd whack later and the dragon is slain (Achievement Unlocked!) I return to the fog and venture a guess at QAOP to move my little stick-Elf – which works and I’m instantly rewarded for my ingenuity.

I can also – just about – make out a flickering yellow trophy so I head towards it and start racking up even more movement-based awards.

Left Then Right

Achievement Unlocked! Moved North


Looking at the code I think collecting the ‘trophy’ should “Levv” me up (and, for which, I should receive another achievement.)

Unfortunately I never make it as I’m persistently attacked by wizards, kobolds(?) and more dragons and inevitably, with my stamina depleted, I die… Achievement Unlocked!

Game Over

Achievement Unlocked! Died


All in all a biting satire of modern gaming ruined ever-so-slightly by Chris accidentally including a more-or-less playable game where he could easily have got away without one.

There are 29 Achievements to collect in total and I urge you to seek them all out – if you’d paid upwards of £50 for this game it’s only natural you’d need to justify the cost by wringing out every possible mundane second from it!


Trivia: Chris originally intended to include a 30th Achievement – for BREAKing into the BASIC code and reading them all from the DATA statements starting at LINE 9019 – but couldn’t figure out how.


Score: 9 of 50. Only 6 to go until your first medal!

Download: .tap

Achievement Unlocked! Review Finished.