Tag: 3D

Protect and Survive: Threads: The Computer Game

Right, let’s get this over and done with. These games are starting to get on my tits now, I mean, we’re well into 2016 and the competition should have closed already.

Oh, hello readers. Didn’t see you there, due to the nuclear fallout damaging my eyesight and/or giving me six arms or whatever, but it’s OK as hiding under the table with a tin of beans has largely helped me get out of the bombing unscathed.

This screen loads in two code blocks and stays up for precisely less than the amount of time you need to read it (unless you're loading at Actual Speed, you weirdo).

This screen loads in two code blocks and stays up for precisely less than the amount of time you need to read it (unless you’re loading at Actual Speed, you weirdo).

Yes: this is Protect and Survive: Threads: The Computer Game, which I’m going to call Protect and Survive, Threads or PAS:T:TCG interchangeably at will.

It’s GReW‘s latest effort, and it’s based on the Threads TV show from the 80s. I don’t think I ever saw Threads, however it was repeated on BBC4 some years back and I taped it, and then didn’t bother to watch it. It’s probably in the loft now. I’m not sure it matters, the basic gist of the game is there’s a nuclear war on, and you’ve hidden in the cupboard under the stairs with – apparently – a bed, a cooker, the world’s biggest bottle of water and a latrine (as GrEw politely calls it).

My beautiful house.

My beautiful house.

There doesn’t appear to be any food, and I couldn’t get the cooker to do much – probably because the nuclear blast has cut off both the electricity and gas. I could, however, use the lavatory at my pleasure, wipe my arse as much as I liked, and go to sleep. Well, I could go to sleep once, and then the game would insist I wasn’t tired. Oh, there’s also a door, but you can’t go out that way.

My beautiful house. *sob* Excuse me, I've got a bit of radioactive isotope in my eye...

My beautiful house. *sob* Excuse me, I’ve got a bit of radioactive isotope in my eye…

It’s all rendered in 3D Speccyvision (aka Freescape), Total Eclipse-style, and just like Total Eclipse I don’t really know what I’m supposed to be doing, don’t know how to do it and am probably going to get very old before I walk all the way over to the only object I can see at less than one frame a second.

I’m being unkind, the 3D works very well and is quick. It’s a little too technically competent for the CGC (although appears to be created with 3D Construction Kit, so not that technically competent), but thankfully gREW doesn’t appear to have put any gameplay in, so that’s OK.

Even in the Nuclear Winter, there's no excuse for poor hygiene.

Even in the Nuclear Winter, there’s no excuse for poor hygiene.

As far as I can tell, you can either wait until you get radiation poisoning and die, or you can wait until your health deteriorates so much that you die. I drank all the water, cranked the emulator up to max and took the former way out. (You can also unplug the Speccy, which is quicker. Ed)

Of course the irony is that you wouldn’t be able to play this whilst waiting for the bombs to fall, as it takes precisely one-and-a-half minutes longer to load than the four minute warning allows.

I advise playing this directly after Gardener of Doom, for the full apocalyptic experience. Actually I don’t advise that at all, I think that’s the radiation sickness talking.

Score: One tin of SPAM out of an arbitrary amount of tins of corned beef.
Download: .tzx

Advanced Fiesta Simulator 3D

I owned a Ford Fiesta over ten years ago. The blower stopped working except on position “4”, which necessitated turning the radio up, not that the speaker on the driver’s side worked properly anyway. One winter the internal heater decided to fail. Some time afterwards the radiator developed a leak, requiring a top-up every morning and an emergency spare bottle of water in the boot. In summer, my commute to work largely involved watching the temperature gauge slowly increase, praying that the “Road To Nowhere” wouldn’t be at a standstill, as the only way to keep the engine cool was to drive fast enough for the surrounding air to do the job. In winter I was dressed as the Michelin Man, praying that the “Road To Nowhere” wouldn’t be at a standstill, so I could get to work before I froze to death.

I figured this was qualification enough to review Garry Wishart’s Advanced Fiesta Simulator 3D for the ZX81.

I had a piece of shit car like this myself once.

I had a piece of shit car like this myself once.

The first thing which struck me was this game is HUGE. It needs a 16K ZX81, and the author advises against running it on a real machine because it “takes nearly 15 minutes to load”. However, he also advises there is a version with sound (“not included”) which only works on a real ZX81 – and requires a radio tuned to the specific frequency of 600kHz in the vicinity. That’s dedication, and I’m willing to take Garry’s word that such a thing both exists and works, as the rest of the code is unbelievably thorough – there’s even a mention of “friction coefficients”, though he has hand-rendered everything (which explains why the code takes up so much memory) rather than using his mathematical genius coupled with the ZX81’s UNPLOT command. Maybe the ZX81 wasn’t up to calculating the full first-person view of the road quick enough.

This advert was actually found next to Jim's wife in the back of Fiesta magazine, due to an administrative error.

This advert was actually found next to Jim’s wife in the back of Fiesta magazine, due to an administrative error.

The game starts with you purchasing a used car, for less than the price of a Sinclair Black Watch (probably). “One careful lady owner”, the advert states – omitting the twenty or so buffoons who also owned it at one point or another.

After that you’re straight into the action. With as many controls as your average ZX81 flight simulator[1], you can do everything from accelerating to adjusting the mirrors. Even the horn has a key despite the ZX81 having no ability to output sound. Bizarrely, there’s no option to turn on the hazards, which are the first things I’d check are working in a MkI Fiesta. Ah, well, it’s a game, you won’t need them. The game helpfully tells you the controls no matter what you answer to the question “Instructions?”, so somebody’s been reading my old guide to writing a crap game.

The main display is your classic pseudo-driver’s view – a road disappearing into the distance – but with a few features not normally found on 8-bit era driving games. Firstly, the game has a five speed gearbox (one of the speeds is “reverse”, but it still counts), whereas you’d be lucky to get Lo/Hi gears back in the 1980s. Secondly, there’s a rear view mirror, despite there being no other traffic on the road. Garry has also kitted it out with the usual computer game dashboard components – speedo, clock, brake fluid low indicator (Huh? – Ed), that sort of thing.

The A14 near Creeting St Mary.

The A14 near Creeting St Mary.

Unfortunately, the warning lights appear to be dead (It’s probably the fuse – Ed), as the first you’ll know about the engine overheating is when it’s on fire. The gearbox is faulty. The electrics are screwed up. If you slow down for the lights you’ll stall and be needing those hazard lights that haven’t been mapped to the ZX81’s keyboard. If you adjust the mirror it’ll come off in your hand.

I dare say that if you stay at a constant speed between about 20 and 40 mph, stay on the road and DON’T TOUCH ANYTHING you might reach Carlisle. Or you might still break down due to lack of fuel, an oil leakage, flat tyre or total boredom.

And.... stop.

And…. stop.

Mr Lake, co-host of the 2007 CSSCGC, also had an old Fiesta. Exiting the vehicle involved winding the window down and operating the handle on the exterior of the door, although I believe in later years that failed too, and the only reasonable way to leave was via the passenger’s side.

I strongly suspect this game is based on a true story. It’s also entirely as advertised – advanced, accurate and in 3D. If you took out all the bits about the car breaking down, this would have sold as a full price title back in 1982. With them, though, it’s a superbly executed crap game which has had far too much effort spent on it. Top marks!

Download HERE

[1] There’s only one – Psion Flight Simulation, and it has twelve keys, but three of them have nothing to do with controlling the plane so I’ve ignored them.