Come Come, Mrs Pickford. Its Only A Vegetable.

So… it’s Bank Holiday weekend, Sunday afternoon and I’m at a loose end already. I could write some crap games to annoy Lee with, but I don’t have any inspiration for that sort of thing at the moment. I could help Lee out and review one of the games on the pile. Preferably the one at the top, as if I remove the one that has been sitting there longest it’ll knock the whole lot over, just like those giant pyramids of baked beans you don’t see in supermarkets and probably never existed except in cartoons and adverts, and maybe Supermarket Sweep with Dale Winton.

Or I could take a leaf out of Mrs Pickford’s book and do a spot of gardening. I hate gardening.

Mrs Pickford goes down the market.

Mrs Pickford goes down the market.

I decided to see what Mrs Pickford was up to. She’s been out in the garden all day but I think I spotted the nasty garden shite fairy, so I should probably w…. hold on, is that a CUSTOM FONT????!

Yes, unclechicken (not Uncle Chicken, never that) is showing a dangerous amount of technical competence with his entry “Come Come, Mrs Pickford, Its (sic) Only A Vegetable”. The loading screen itself is a well-rendered colourful menagerie of vegetables, with the bottom screen area curiously left out.

Thankfully the plot is minimal, at best, and the controls are ridiculous.

This game employs the sociopath's favourite keyboard controls.

This game employs the sociopath’s favourite keyboard controls.

You play Mrs Pickford and need to avoid the stuff the NGS Fairy has sent to kill you. I assume this is the fairy equivalent of a gladiatorial contest, Mrs Pickford merely being used for entertainment rather than a personal vendetta. But maybe there is some deep-seated rivalry, and in the sequel unclechicken will flesh out the NGS Fairy’s backstory and we discover that she used to be Mrs Pickford’s guardian angel until Mrs Pickford did something unimaginable.

Anyway, I digress.

So, there’s a steaming pile of dog shite (and that’s just the game), a lawnmower (or is it a pram?), a smiley face(??) and something that could be an unexploded WW2 bomb, a carrot or a molotov cocktail. Either way, I’d suggest to avoid it. You don’t mess with carrots.

I'm going to put a sheet over this screenshot, and you have to name the objects... actually, let's not bother with the sheet.

I’m going to put a sheet over this screenshot, and you have to name the objects… actually, let’s not bother with the sheet.

Everything moves very very quickly. So quickly, in fact, that I wasn’t sure this was written in BASIC. It isn’t. Beyond the instruction screen, it’s just over 7K of pure machine code. As I said, unclechicken is displaying an extraordinary amount of technical competence. However, he has harnessed the machine code for the power of good, and managed to make the game even more unplayable than it would have been in BASIC. If you can survive for more than five seconds you’re doing well.

When you die you’re sent straight back to the title screen and invariably back into the action because you’re still holding down 8 or 6 or whatever key moves you AWAY from the freaky grinning bodyless face, so you have no idea what score you attained but you are sure you can last for six-and-a-half seconds this time, then the lawnmower runs you over and you’re still not sure whether that’s a vegetable or something the Germans sent over during the war, or maybe it’s that vase of flowers Mr Pickford bought you on Thursday, and it’s getting dark and you’re not sure how long you’ve been running but you think you might have missed Poldark, or did that finish last week, and if you ever see that fairy again she’s going to get acquainted with the underside of your boot.

Score: Ten steaming piles of dog shite out of ten.
Download: .tzx (128K Spectrum only)

Paint The Line Red

Paint the Line Red” is (we at Sqij Towers are really hoping!) the last entry into the 10 character competition.  I’m actually quite impressed by the title as I couldn’t work out how MatGubbins actually did it (‘the’ and ‘red’ are written out in full leaving only 4 chars left).

So after the brief diversion of MatGubbins last entry, we return to the tried and tested Gubbins game style and quality.  Lovely artwork on the opening title screen as per usual but nothing particularly new.

Paint The Line Red - Opening Title

Title Screen

Two keys – I can manage that (just) – for Left and Right controls.  At this point, I had in mind one of those games where you had to walk around the rectangles and paint the squares but two keys is two too few.

Instead, we’ve got ourselves a ‘Horace Goes Skiing‘ type affair…

Paint The Line Red - Start of Game

Ooh, Chunk-O-Crowd™?

This game is pretty playable although keyboard responsiveness is a bit poor on account that this is a game written in BASIC, requires full screen scrolling, a delay between the scroll and redrawing of your red line and the use of a sadly lacking INKEY$ in the middle of it all.  Pretty hard stuff when you come to those tricky spots where holes appear in the course – they can be pretty tricky to navigate.  At every 50 steps a chequered line is passed which helps towards your sense of achievement, however no bonus appears to be given for passing one. Still, I did manage to score 115 and for once the high score is shown and retained on the title screen.

Paint The Line Red - End of Game

Darn those non-bright attribute squares!

Personally, I think this game is a more polished version of Bobsleigh from The Spectrum Book of Games although I wouldn’t have fancied typing in all of that Chunk-O-Crowd stuff from a book.  That would’ve have been a bloody nightmare!

Score: 80% (would’ve given 82.5% if it was a BLUE line!)

Download: Paint The Line Red.tap

PRINTs LINEd PAPER

Hello Crapsters!  Missed me?  No? Oh well… on to the review.

Next one sitting inconspicuously at the bottom of the crap game pile is another one (yawn!) from the now legendary MatGubbins.  With a notable departure from Mat’s usual Clint/cat fetish releases, this one is very minimal.  Even the featured Chunk-O-Vision™ is “black and white” only…

prints-lined-paper-titleAnd there is a reason for that I suppose – the clue is in the title.
So what does it do? DON’T LOOK AT THE SCREENSHOT YET!!! – IT’LL GIVE IT AWAY!  Oh too late!

After dusting off the ZX Printer...

After dusting off the ZX Printer…

Yes, it basically allows you to print pages and pages of lined paper on your trusty ZX Spectrum.  I assume this software is aimed at the 80s school kid for writing out 50 lines of “I must do my homework instead of playing on my Spectrum all night“.  I can however think of much cheaper ways of procuring such stationary.  I mean, who would want to write on silver ZX Paper?  The spacing between lines is far too small for god’s sake!  In fact, I’ve got a good mind to actually brush off my ZX Printer, plug it in and run this software just to show you how crap the output is – except for the fact that my one and only ZX Printer doesn’t work quite right and actually massively overspaces the line feeds anyway, thus nullifying my argument!

Oh, and if you think this program qualifies for the 10 character compo, this again, only 7 characters were actually used in the Program: title!

Score: On the lines of 22!

Download here: PrintsLinedPaper.tap

Jeremy Clarkson’s Punch A Top Gear Producer Simulator

Never let it be said we don’t have our collective finger on the pulse here at Sqij Towers. Only seven weeks since the Punchygate incident and two-and-a-half weeks since Andrew Green sent in this highly topical game, and here’s the review!

Unlike Dave R-Tape and his “Geff Capes”, Andrew doesn’t pussyfoot around – this really is Jeremy Clarkson. Look!

Jezza1

The effect is better if you stand on the other side of the room and take your glasses off, but that’s definitely the best Chunk-O-Vision rendition of Jeremy Clarkson I’ve seen all day! And as if that wasn’t enough, there’s a short beepy rendition of the Top Gear theme (a.k.a. Jessica by the Allman Brothers) which contains more bum notes than, erm, a load of five pound notes with butt-cheeks drawn on them. (Nice anal-ogy! Ed.)

If only the game was as enjoyable. You are Jeremy Clarkson, and you’re hungry and angry – hangry in fact – because some selfish producer hasn’t managed to rustle up the half a cow’s arse in between two bread vans you ordered for lunch. There’s only one way to settle this – act like a spoilt three-year-old and punch them in the face. The producer is sensibly cowering over the other side of the screen, but luckily you’re armed with one of those boxing gloves on an extendable arm you’ve only ever seen in cartoons. All you need to do is whack him in the head and you’ve won – perhaps if you hit him hard enough you can have produceur a l’orange for dinner.

Jezza2

This started out as an enjoyable BASIC game – I particularly liked the oversized Clarkson head graphic – but it’s actually quite tricky, as the producer has the astounding ability to teleport up and down at will. Punching him in the legs has no effect either, and when I first played the game I couldn’t land a single blow to the head, making me wonder if it was possible to complete it at all. However I kept going for a full minute, and finally felt the immense satisfaction of socking some poor sod in the face for no good reason apart from the size of my ego/bank balance/willy (delete as appropriate).

I could get used to this! *clicks fingers* Oi, Chris*! Fetch me my dinner NOW!

Score: 376 inaccurate punches out of 377.

Download .z80 here.

*either of the Sqij Towers Chrises will do. Or Myke. Not sure about deKay though, the last time he made me a cup of tea the milk tasted a bit off…

Bloodlust

Social meeeeedjaaaaaa has been ablaze lately with talk of a game entitled Bloodborne, which sounds like the name of one of those odd villages in the wilds of Kent where people still point at passing cars and eat roadkill sandwiches for breakfast, even though they’re less than an hour from London on the train. However, it turns out it’s a realistic first person gore-em-up where you have to go round killing stuff. Now I have no problem with virtual murder (provided it stays virtual), but as my knowledge of video games spans the years 1980-1989 and then stops, the closest I ever came to first-person genocide was running over pedestrians in the pixel-tastic but utterly unrealistic Turbo Esprit. Years later I borrowed a mate’s Dreamcast to play Shenmue, but even that was more of a beat-em-up with occasional forays into fork lift truck driving, looking after a kitten and trying to decipher this guy’s accent (Jamaican? Geordie? North East Betelgeusian? Answers on a postcard…)

So having never played Bloodborne or any remotely similar games (I even think of Doom as a relatively new invention), I’m obviously the ideal person to review Chris Young‘s derivative game, with the lawyer-defying title of Bloodlust. I even asked the Sqij team if anyone would like first crack at the review, but was met with stony silence from all but the game’s author, who helpfully pointed me to this review on Digitiser. I then contemplated copying the Digitiser review word for word, because only about three people other than the residents of Sqij Towers are reading this anyway. But, erm, I didn’t.

Bloodlust, then. There’s a pretty impressive yet pointless loading sequence featuring the Unsatisfactory logo and a Chunk-O-Vision™©®@℗ copyright message – looks like MatGubbins will be getting some royalties if anyone buys this! And following a gory loading screen and some guff about having to create an account, a menu appears in which you get to design the character which presumably will be playing the game. The default setting – the “Steve”, if you’re a Minecraft player – is this chap:

Bloodlust1

The bars to the right of each category represent changes you can make to your character. I spent a thoroughly enjoyable ten minutes fiddling with each option (once I’d sped up my emulator) and – having had a good schoolboy giggle at at “cup size” – came up with my ideal woman. And here she is – hubba hubba!

Bloodlust2

Well not quite my ideal woman – when I tried to give her long hair, her eyes turned yellow. I would’ve liked her hair a shade darker too – so let’s hope there’s a C64 version!

Once I’d finished fannying about (was that an option too?! Ed.) I started the game, and… well, I don’t want to completely spoil the surprise, but just like Bloodborne itself, there’s a lot of killing in this game… I’ll say no more!

Score: 36DD cups out of 100 random deaths.

Download here.

Plot To Go To And Run Over The Cat

I’m at the Sqij Towers Caturday party. There’s tons of cheap booze (Tesco Value Vodka – virtually indistinguishable from water in every sense), and some scantily-clad girlies I’ll be getting off with later (you wish – Ed). We invited the entire cast of Derek Jolly’s Top Shelf Challenge series, but most of them were washing their hair (<snip rude joke about pubes> – Ed). It’s not too dissimilar to the plot of Line Overdrive, which was actually written by a cat. We didn’t invite Lee, because last time he just stood there with his arms folded, tutting at the mess we’d made of the carpet.

The Sqij Towers party. This is not relevant to the game being reviewed, merely filler.

The Sqij Towers party. This is not relevant to the game being reviewed, merely filler.

Anyway, as it’s caturday I’ve snuck off for a few minutes to check out Simon Ferré‘s latest offering. His personal review butler is off reviewing MatGubbins‘ pussy-related fare, so I’m afraid the substitute review butler will be handling this one. So, yeah, if you can STOP TALKING and read Chapter 8 in your textbooks whilst I go and get myself a coffee*, that’d be grand. (I think you’ve confused “review butler” with “teacher” – Ed)

There are only two possible screenshots.  This is the first one.

There are only two possible screenshots. This is the first one.

The game is in patented Chunk-O-Vision®, which seems to be the new black or something. In it, you drive a car along a road, which a cat appears to be standing in the middle of.

There are only three controls, and one of them is useless, so there are two options really. You can either (a) run over the poor defenceless kitten or (b) beep the horn to make the fearless feline move out of the way. You only get points for the former, so realistically, if you want to “win”, you only have one option, and that is to (PLOT TO – Ed) GO TO AND RUN OVER THE CAT.

...and this is the second.  You've seen the entire game.

…and this is the second. You’ve seen the entire game.

If you want to be a pacifist, that’s fine but you won’t get much satisfaction (or points) out of saving virtual moggies. If you are an evil cat hater, like the author clearly is, then you might want to download this covertly before somebody calls the RSPCA.

I did particularly enjoy the realistic engine noises, but the horn needs looking at.

Score: One dead cat out of ∞ live cats.
Download .tzx

* For “get myself a coffee” read “load up this pile of crud”.

3 new games – Mat’s Cat Sat!(urday)

It’s Saturday, which means it’s Cat-turd-day!That’s right, MatGubbins is back (did he ever go away? Ed.) with THREE feline-based Keyword Challenge crap games, which I’m reviewing in one go while the rest of Sqij Towers is off having a good time at a party which I wasn’t invited to. I expect they’ll only mess up the carpet again anyway. I wonder if anyone’s ever actually used the CAT keyword for anything else other than printing the word “CAT” in one byte? I did use it recently when I’d forgotten the name of one of sunteam’s disk files, but that was in +3 mode, so it doesn’t count.

Cats, then. Aren’t they adorable? The way they scratch you with their cutesy little claws, the cutesy way they cruelly massacre the local wildlife, the way they leave cutesy little poos in the bath… this all sounds like I’m being sarcastic, but I’m actually playing down the fact that I’m the real-life male equivalent of the Crazy Cat Lady from the Simpsons, who would quite happily up sticks and move to this Japanese island:

Yes, I know cats are evil, sadistic bastards, and dogs – man’s best friend, loyal, faithful, intelligent – are far more deserving of my affection, but dogs smell awful, and dogs go “RO-RO-RO-RO!” instead of the far more aesthetically pleasing “purrrr-rrrowrrrr”, and dogs are always going around humping everything, so quite frankly dogs (and their owners) can fuck right off.


The first offering in this tabby trilogy is another Clint game entitled Flickin Clint – Snot On My Cat. Poor Clint has caught a rotten cold (from evil Dr. Foreskin no doubt) and there’s a cat whose meowing seems to irritate Clint. Must be a dog person. Weirdo. So you have to make use of all that lovely green snot and flick it at the cat to stop the caterwauling. It goes without saying that Mat has employed Chunk-O-Vision yet again, but the green gloop all over the title screen is a nice touch:

FlickClint1

There’s no real instructions, but after a bit of key-bashing I work out the keys are Q, P and Space. What we have here is a battle of wills – man versus moggy, each armed with a deadly weapon. Clint has his mucus, and the cat has his meow. The odds are stacked in the cat’s favour here – although Clint has a seemingly infinite amount of nose-glop to fling at the cat, it doesn’t actually kill, just maims. Whereas all the cat has to do is go “MEOW”, and Clint dies of blocked sinuses.

FlickClint6

It’s a bit like an upside-down Space Invaders, except with a little furry boss who doesn’t seem to die. I couldn’t seem to hit Steve the cat (if it is Steve – it could be Brian, or Graham, or even Alan the cat) more than a handful of times, but being a lover of the pussy (F’nar! Ed.) perhaps I didn’t really want to.


On to crap game number two…

NextCat

Next Cat Up Or Down is another guessing game along the lines of Play Your Cards Right (higher or lower?). A Chunk-O-Vision cat appears on the left-hand side and you have to work out whether they will go up or down. Predicting the behaviour of cats in real life is almost as difficult as predicting what deKay will type next for one of his Famous Crap Games Throughout History, so at least here you get a 50/50 chance of getting it right.

NextCat1

This is a one-trick pony of a game, but once again Mat has fleshed it out with some brilliant characters, my favourite of which is Tripod, the three-legged cat – although it’s a shame the odd-eyed David Bowie cat wasn’t called “Meowie”.


The final game in this tortoiseshell triumvirate is Put The Cat Out, where Clint returns and proves that he’s actually not such a bad chap after all. The cattery is alight, the cats are on fire, and Clint has to throw buckets of water on them to put them out. Run out of water, and you have to run over to the reservoir on the other side of the screen to refill.

PuTCatOut2

It’s a pretty simple game, but quite addictive – and I genuinely shuddered when I failed to save one of the cats and was confronted with this:

PutCatOut4

That’s one hot pussy I definitely don’t want to see again!


So in summary, these three games really are the dog’s bollocks! (Shouldn’t that be the cat’s… oh, never mind. Ed.)

Score: 27 (lives) out of 100

Download here: Flickin Clint .tap, Next Cat Up Or Down .tap, Put The Cat Out .tap

And if you haven’t had enough of SpecCats yet, watch and listen to this:

BEEP

Here’s Sqij Towers’ very own deKay with his first entry of the year – BEEP – which is disqualified from being a keyword challenge entry because the filename’s too short – try BEEP BEEP BEEP next time! A veteran of the Speccy scene, deKay (real name Andy, a dodgy moniker if ever I heard one) didn’t include much in the way of instructions with his entry, so I didn’t know what I was in for until I loaded the game. However he did stick the whole thing on GitHub, wondering in the process how many other Speccy games are on there (answer – nobody cares), and thereby gaining a whole ton of geek points. I was also pleased to see a proper loading screen, which took five times as long to load as the BASIC game – rather than displaying it here I’ll let you discover how wonderful it is for yourself (this is because I couldn’t be bothered to turn off all the auto-load stuff in Fuse to save a .png of it, and Spectaculator, which I use when I want the full loading experience, only saves .bmp files, which WordPress won’t display and I couldn’t be bothered to convert)

Beep1

No spurious back-story or badly-drawn sausages on legs here, this looks like a game that does exactly what it says on the tin… erm, inlay. If there was one. From the instructions: “Each letter on your keyboard corresponds to a different BEEP. Except, they’re all the same and not different at all. Except one of them is.” This all sounds woollier than a Liberal Democrat’s Christmas jumper so far. Oh, and you have to press the “letter 5” to start. I do this, and am prompted to press a letter key. I immediately press the “letter 5” again, in case deKay’s strange idea of a letter still includes numbers, but to no avail. So, thinking logically for once, I start at the beginning with “a” and get a BEEP. Then “b” (BEEP),  “c” (slightly higher-pitched BEEP) and “d” (BEEP). So which letter is the odd BEEP out? It’s “c” of course! Yay, I win!

 Beep2

As is proving to be the case with a lot of these chance/blind luck/RANDOMIZEd games, this was a sheer fluke. On my next 76 goes I failed to identify the different-sounding BEEP, because it was hiding under one of the 22 letters I didn’t press, every single time! I got so annoyed at this that I immediately transferred the game to a C15 cassette so I could smash it to bits with a toffee hammer before throwing it out of the window onto a huge bonfire of cat shit and discarded Bros albums. Aaaaaaaaaaargh!

Beep4

As you still seem to be reading this, I can only assume you have a first class degree in Masochism and Gluttony for Punishment from the University of North-East Milton Keynes (formerly Newport Pagnell College for Duffers)… in which case this is the BEEPing game for you!

Score: I give this letter 5 out of 100 BEEPs!

Download .zip file (and don’t get excited, there’s only a .tap in there) here

Optical Illusions

Two reviews in one day? Anyone would think I’d been moaned at for the lack of updates. Right, I’ll make this (mercifully) short then.
OpticalIllusions
It’s a game by Simon Ferré that doesn’t feature pirates (although oddly enough, Simon’s covering email was written in pirate language). You have to work out if the optical illusions are optical illusions or not.

OI2

If you want to experience the full slow loading horror then turn fast loading off in your emulator. And, erm, that’s more or less all I’m going to write, because I’ve still got nine more games to review, I’m being shouted at from upstairs because I haven’t poured out the gin and tonic yet, and I’m about to watch some telly. So you should go and play the thing for yourself, shouldn’t you?

Score: ∞ out of 100 (Who are you – M.C. Escher? Ed.)

Download here.

Point At A Pirate

The inimitable MatGubbins returns with yet another Keyword Challenge entry in glorious Chunk-O-Vision®™©(patent pending). As with most of Mat’s games it’s yet another case of style over content, with some of the best graphics I’ve seen so far in the competition – sadly utterly wasted on the thin excuse for a game!

PointPirate

It’s a gambling game. Now, I’ve been addicted to many things over the years – beer, cigarettes, spicy Nik Naks, sex (You should be so lucky! Ed.) but one thing I’ve never understood is gambling. My dad did the football pools for years back in the Eighties – my Saturday afternoons were dominated by “Queen of the South nil, Stenhousemuir nil” – yet he didn’t win so much as a brass farthing. I was in a lottery syndicate for a year back in the Nineties, and we never won so much as a thruppenny bit. And every year at work we do a sweepstake on the Grand Horse Racing Race (or whatever it’s called), and every year the boss wins, much to everyone else’s annoyance. However, the beauty of a Speccy game about gambling is you don’t have to spend your hard-earned cash at all!

PointPirate2

I’ll keep this review fairly quick, as I know there haven’t been any updates for ages (for my part, a combination of school holidays and crap internet at home was to blame). You have 100 coins and have to gamble it up to 2000 so you can pay your fare to the New World by seeing if your random arrow lands on a pirate. Sounds easy, right? Wrong… if your arrow lands on a pirate, you win some more coins, but if it lands on a non-pirate, you lose. A bit like my dad with the bloody football pools.

PointPirate5

I have to say, Mat’s really excelled himself here with the Chunk-O-Vision graphics and characters. I’m not quite sure how he did it or how long it took, but it looks brilliant! However the game is just a bog standard BASIC guessing game, and once again suffers from the RANDOMIZE curse – I’ll give you a tip, don’t gamble too much for the first 10 or so goes, as you won’t land on a pirate. However Mat more than makes up for this with a pixellated version of Emilia Fox without any clothes – hubba hubba!

PointPirate8

As the game itself is so crap, Mat’s kindly included a demo mode showing all the characters, which can be accessed by GOTO 6800. And if you do eventually win the game, there’s a nicely-rendered screen at the end (no spoilers, but unfortunately it’s not a properly-pixellated Emilia Fox) If not for the characters I would’ve lost interest after about three seconds, but I’ll give this 99 dubloons out of 100, provided Mat goes away and makes a proper game out of those graphics!

Download tap hearrrrrrrrrrrrrrrrrr.