I’m at the Sqij Towers Caturday party. There’s tons of cheap booze (Tesco Value Vodka – virtually indistinguishable from water in every sense), and some scantily-clad girlies I’ll be getting off with later (you wish – Ed). We invited the entire cast of Derek Jolly’s Top Shelf Challenge series, but most of them were washing their hair (<snip rude joke about pubes> – Ed). It’s not too dissimilar to the plot of Line Overdrive, which was actually written by a cat. We didn’t invite Lee, because last time he just stood there with his arms folded, tutting at the mess we’d made of the carpet.
The Sqij Towers party. This is not relevant to the game being reviewed, merely filler.
Anyway, as it’s caturday I’ve snuck off for a few minutes to check out Simon Ferré‘s latest offering. His personal review butler is off reviewing MatGubbins‘ pussy-related fare, so I’m afraid the substitute review butler will be handling this one. So, yeah, if you can STOP TALKING and read Chapter 8 in your textbooks whilst I go and get myself a coffee*, that’d be grand. (I think you’ve confused “review butler” with “teacher” – Ed)
There are only two possible screenshots. This is the first one.
The game is in patented Chunk-O-Vision®, which seems to be the new black or something. In it, you drive a car along a road, which a cat appears to be standing in the middle of.
There are only three controls, and one of them is useless, so there are two options really. You can either (a) run over the poor defenceless kitten or (b) beep the horn to make the fearless feline move out of the way. You only get points for the former, so realistically, if you want to “win”, you only have one option, and that is to (PLOT TO – Ed) GO TO AND RUN OVER THE CAT.
…and this is the second. You’ve seen the entire game.
If you want to be a pacifist, that’s fine but you won’t get much satisfaction (or points) out of saving virtual moggies. If you are an evil cat hater, like the author clearly is, then you might want to download this covertly before somebody calls the RSPCA.
I did particularly enjoy the realistic engine noises, but the horn needs looking at.
Score: One dead cat out of ∞ live cats.
* For “get myself a coffee” read “load up this pile of crud”.
It’s Saturday, which means it’s Cat-turd-day!That’s right, MatGubbins is back (did he ever go away? Ed.) with THREE feline-based Keyword Challenge crap games, which I’m reviewing in one go while the rest of Sqij Towers is off having a good time at a party which I wasn’t invited to. I expect they’ll only mess up the carpet again anyway. I wonder if anyone’s ever actually used the CAT keyword for anything else other than printing the word “CAT” in one byte? I did use it recently when I’d forgotten the name of one of sunteam’s disk files, but that was in +3 mode, so it doesn’t count.
Cats, then. Aren’t they adorable? The way they scratch you with their cutesy little claws, the cutesy way they cruelly massacre the local wildlife, the way they leave cutesy little poos in the bath… this all sounds like I’m being sarcastic, but I’m actually playing down the fact that I’m the real-life male equivalent of the Crazy Cat Lady from the Simpsons, who would quite happily up sticks and move to this Japanese island:
Yes, I know cats are evil, sadistic bastards, and dogs – man’s best friend, loyal, faithful, intelligent – are far more deserving of my affection, but dogs smell awful, and dogs go “RO-RO-RO-RO!” instead of the far more aesthetically pleasing “purrrr-rrrowrrrr”, and dogs are always going around humping everything, so quite frankly dogs (and their owners) can fuck right off.
The first offering in this tabby trilogy is another Clint game entitled Flickin Clint – Snot On My Cat. Poor Clint has caught a rotten cold (from evil Dr. Foreskin no doubt) and there’s a cat whose meowing seems to irritate Clint. Must be a dog person. Weirdo. So you have to make use of all that lovely green snot and flick it at the cat to stop the caterwauling. It goes without saying that Mat has employed Chunk-O-Vision yet again, but the green gloop all over the title screen is a nice touch:
There’s no real instructions, but after a bit of key-bashing I work out the keys are Q, P and Space. What we have here is a battle of wills – man versus moggy, each armed with a deadly weapon. Clint has his mucus, and the cat has his meow. The odds are stacked in the cat’s favour here – although Clint has a seemingly infinite amount of nose-glop to fling at the cat, it doesn’t actually kill, just maims. Whereas all the cat has to do is go “MEOW”, and Clint dies of blocked sinuses.
It’s a bit like an upside-down Space Invaders, except with a little furry boss who doesn’t seem to die. I couldn’t seem to hit Steve the cat (if it is Steve – it could be Brian, or Graham, or even Alan the cat) more than a handful of times, but being a lover of the pussy (F’nar! Ed.) perhaps I didn’t really want to.
On to crap game number two…
Next Cat Up Or Down is another guessing game along the lines of Play Your Cards Right (higher or lower?). A Chunk-O-Vision cat appears on the left-hand side and you have to work out whether they will go up or down. Predicting the behaviour of cats in real life is almost as difficult as predicting what deKay will type next for one of his Famous Crap Games Throughout History, so at least here you get a 50/50 chance of getting it right.
This is a one-trick pony of a game, but once again Mat has fleshed it out with some brilliant characters, my favourite of which is Tripod, the three-legged cat – although it’s a shame the odd-eyed David Bowie cat wasn’t called “Meowie”.
The final game in this tortoiseshell triumvirate is Put The Cat Out, where Clint returns and proves that he’s actually not such a bad chap after all. The cattery is alight, the cats are on fire, and Clint has to throw buckets of water on them to put them out. Run out of water, and you have to run over to the reservoir on the other side of the screen to refill.
It’s a pretty simple game, but quite addictive – and I genuinely shuddered when I failed to save one of the cats and was confronted with this:
That’s one hot pussy I definitely don’t want to see again!
So in summary, these three games really are the dog’s bollocks! (Shouldn’t that be the cat’s… oh, never mind. Ed.)
You’d be forgiven for thinking this blog had turned into the ramblings of a crazy cat man lately. First MatGubbins’ keyword challenge entry starring Mr. Fluffykins and Steve the cat, then a game written by a cat (catmeows), and now this moggy-based game from Jamie Bradbury, the sequel to 2013’s Rosco The Cat Burglar In Cyprus Extraction. As I recall, the original game was a pretty BASIC UDG affair in which you (the titular Rosco the Cat) had to wander around the screen collecting as much money as you can whilst avoiding a badly-drawn dog thingy. So I’m thrilled to bits to report that in this sequel you have to wander around the screen collecting as much money as you can whilst avoiding two badly-drawn dog thingies!
Jamie immediately wins a ton of bonus crap points for his choice of filename – rather than “ROSCO THE CAT 2”, which would’ve been a 10-character Keyword Challenge entry, he’s plumped for “loaderr2”. Well done! There’s quite a nice loading screen too, and Jamie’s thoughtfully obliterated part of it with the next block of code (another surefire way to win crap points):
Once the game has loaded there’s an instructions screen (badly word wrapped, natch) with a rather jaunty tune reminiscent of Everyone’s A Wally – clearly Jamie has some musical talent, although a BEEPy rendition of Walk Like An Egyptian wouldn’t have gone amiss. He’s already proven he can write a crap game in BASIC – but can he do it in machine code?
The game starts and immediately proves that he can! Rosco the pixellated puss has definitely got bigger in the last two years – in fact he’s four times his original size. He’s stuck in an Egyptian tomb forever with only a couple of hell hounds and the bitter taste of his own greedy tears for company, and his mission before he dies is to grab as much loot as he can to take to the afterlife and become the richest cat in heaven. Clearly his granny never told him “You can’t take it with you”.
Being a cat, Rosco has nine lives – which is lucky, as those hell hounds are very tricky to avoid. Jamie has chosen WSAD as the (non-redefinable) key combination of choice, which is probably fine if you’re left-handed or were born later than 1979, but useless for old fogeys like me who are used to QAOP. Tch. Bloody hipsters and their silly key combinations and disk images and new-fangled Amstrad copyright messages.
The game actually isn’t half bad – or at least the programming of it isn’t. The sprites move as smoothly as any game from 1984 (I’m not sure whether the author used AGD but either way it’s miles better than the usual blocky BASIC), the cat wiggles his tail about in a fairly feline fashion, and the hell hounds look far more like dogs than the mutant Sticklebrick of the previous game. There’s no sound, but you could always record the title tune onto tape and play it over and over again while Rosco gets killed by the dogs over and over again. But on the crap side, there’s no real point to the game other than collecting loads of wonga – it’s not as if poor Rosco can spend or even eat his dollars, as he can’t escape – and look at what happens once you’ve lost all of your lives:
That’s right, it returns to BASIC! You’ve played the game once, so why on earth would you want to play the thing again? A very good question. But despite the general whiff of cat shit I can’t help thinking there’s a good game in here waiting to escape – a bit like Rosco himself.