Farage’s European Invasion

Apparently UKIP’s perma-gurning leader, Nigel Farage, is a “man of the people”, because he’s always drinking pints of real ale in pubs. Well, I went to my local pub the other day and was charged £3.75 for a pint of Old Toejam’s Sweaty Bollock-Hair, so I can only assume the people Nigel Farage is a “man of” are people with lots and lots of money, or brewery bosses. If he was a true man of the people he’d be guzzling cheap Tesco lager like the rest of us plebs. Anyway, I digress – you’ll be pleased to hear that “our” Nige now has his own Speccy game! However for reasons known only to Sqij Towers’ Chris Young, he’s been re-imagined in this game as Nigella Farage. Judging her on looks alone, she’s certainly no Nigella Lawson:

Nigella1

I can honestly say this is the most badly-rendered screen I’ve seen in my entire life. I assume the thing Nigella’s holding on the left is a pint of patriotism (to wash down the xenophobia-flavoured crisps), but beyond that I’m speechless! Well done Chris!

The game is even worse. Nigella Farage of the USNOOZ£ party (do you see what he did there?) has just become Prime Minister, and has made it her mission to kick out all those foreigners who keep trying to sneak into the country so they can lounge around on benefits at our expense while simultaneously taking all our jobs. To do this, she’ll lob pebbles at them on the shingle beaches of Kent in a Churchillian fashion until they go home. If all that stone-slinging gets too strenuous, a pint of beer will top up the energy levels.

Nigella4

So that’s Nigella on the left (shouldn’t she be on the far right? Ed.), and there’s Johnny Foreigner over there. Shifty bugger, isn’t he? Funny-looking pixels. I don’t trust him. Kick ‘im aaaaaaaht! Set the angle and power, press Space to lob your weapon, and… missed by a mile. Rats! In fact there’s so much flickering going on that I couldn’t see the pebble at all until I cleaned my glasses. I try again, and again, and again (with the help of a couple of beers), and finally manage to wallop Monsieur İñtêrłøpèr who, contrary to the instructions, doesn’t go home, but dies. Bloody foreigners, coming over here, getting killed on our beaches before they can burn our villages and ravage our womenfolk.

That was a bit of a fluke, though – I played for another few minutes without hitting another Auslander, and ended up with a score of -15, at which point I can only assume the USNOOZ£ government identified me as a leftie pinko Communist hippy and kicked me aaaaaht!

Nigella6

This game soon becomes unbearably tedious – a bit like Nigel himself – but at least it was made in Britain, on a British machine, by a British person, for the British, thus safeguarding British jobs for the next generation of British Britons in Britain!

Score: 1 Euro out of 100 pounds.

Download .tap here.

Lazy Clint

Another Chunk-O-Vision™® effort from MatGubbins. I can’t be arsed to review it, so here’s a screenshot.

LazyClint1

You can probably guess the rest, but if not, here’s another screenshot.

LazyClint2

If you want to know what happens next, download the .tap here. If you can be arsed.

Score: 23 hours and 59 minutes’ sleep out of 24.

Honey I Shrank The Screen

I’m having horrendous trouble with my home broadband at the moment, to the point where I can see the piles of crap games clogging up my inbox, but I can’t log in to my website to review them (other than via the WordPress app for Android, which with my fat fingers is like using an elephant with a sledgehammer to crack a nut for a squirrel). The upshot of this is until my connection gets sorted next week, I can only review games sporadically via a process of Notepad++ files, screenshots saved onto USB sticks and sneakily-grabbed moments at work. I’d already planned to spend the first seven hours and twenty-nine minutes of my first day back after the Easter break reviewing Myke-P’s Grand Prix 2015, before realising that Chris had already nabbed it. So I move to the next game on the list, once again by Simon Ferré, who must think I’m his own personal review butler by now. And once again, there’s a fully animated (and rather cleverly-done) loading screen!

Honey

If I was being paid to review this game, I’d include the following marketing blurb from Simon’s email: “This imaginatively titled game will have you in total awe of the sheer brilliance of word play, smooth animated sprite control and real time drawing, complete with near interrupt-driven background sound, familiar controls, beautiful full-colour sprites, immersive game play and built in game level increase, not to mention fully animated loading screen.  There is also a custom designed screen font, clear screen effect, animated game over text and two types of enemy movement.” However, the original placeholder text I typed, to stop somebody else nabbing the game, was “Lorem ipsum wibble goats-cheese aardvark teapot helicopter jockstrap Yehudi Menuin” – it would probably be doing Simon an injustice to leave it at that, but it’s very tempting.

Honey2

“In this game, your a bee”. My a bee what? Clearly Simon has succumbed to some form of Muphry’s Law here – only three days ago he pointed out a double “the” in one of my reviews, and now he’s made an grammatarical errer off he’s owen! As the title suggests, it’s a tiny little screen, and another near-illegible font – not quite Arabic, but still high on the squint-o-meter. There’s also a beepy little riff in an odd time signature (9/8 or something) which sounds a bit like a tone-deaf version of psychedelic prog-rockers (much listened to in my corner of Sqij Towers), Ozric Tentacles, if they’d had Spectrums instead of proper synths. And the screen-clearing routine is reminiscent of Horace Goes Skiing (only with more beeps) – a nice touch. Well, it’s a highlight, anyway.

Honey3

At least the keys are sensible. Well, except that Q and A control left and right, and O and P are up and down! Perhaps all those 12-year-old WASD fanatics were right after all.

Anyway, this game can best be described as a bimble-em-up. You bimble around the screen, collecting honey and avoiding caterpillars and butterflies. Immediately this throws up far more questions than it does answers:

  1. Why would a bee, equipped with a nasty stingy arse, be killed so easily by cute caterpillars and beautiful butterflies?
  2. What are caterpillars and butterflies doing on the same screen anyway? That’s just weird, the insectian equivalent of sixth formers hanging out with all the smelly 12-year-olds in Year 7. Not going to happen.
  3. Why would a bee need to collect honey? Surely it collects nectar and makes it into honey?
  4. How would a bee carry a jar of honey – typically weighing 500 grams or thereabouts – with its puny little legs?
  5. Why am I sitting here writing this crap?

Answers on a postcard to Sqij Towers.

Honey4

 This is Simon’s first proper arcade game entry, and it certainly shows. What makes this game unplayable isn’t so much the topsy-turvy controls, but the sheer sloth of the thing – in part due to the aforementioned psychedelic 9/8 tune which continues to play throughout the game (even adding 8001 RETURN only speeds it up slightly). And you only get one measly life. On the other hand, as with all the best crap games, I get the hint of a good – or at least well thought-out – game. But on the other hand (how many hands have you got? Ed.) I didn’t want to play it more than once – in fact you could say it brought me out in hives! (the last sentence was sponsored by Bad Dad Jokes ‘R’ Us. You can stop laughing now.)

Simon said in his email “If this doesn’t win the competition, I don’t know what will.” Be careful what you wish for, Simon!

Score: 9/8 percent.

Download .tap here.

Grand Prix 2015

Sqij Towers’ very own Myke-P submitted this game, rather belatedly, for the Worst Game in the World restoration challenge he set for last year’s CGC (somebody should tell him that challenge isn’t still running – Ed). I was wondering whether we should leave it up to Myke to review his game himself, for that full CSSCGC 2014 feel, but I needed a break from Bloodborne (more on that later – much later) so here we are.

Myke Pickstock: Sounds a bit like My Pit Stop.

Myke Pickstock: Sounds a bit like My Pit Stop.


This game is truly a work of art. It’s just… beautiful. In the summary of this game in his WGitW feature, Myke does comment that he may have “oversold the graphical flair”. This fully fleshed out version brings even more graphical flair. Just look at the screenshots! When the competition finishes, the author intends to put on an exhibition and sell the original oil canvas paintings for £499 a pop. Framed prints will be a more reasonable £29.99, and copies of the game mere pocket money at £11.99. Fans of comp.sys.sinclair’s chocolate-based economy will be pleased to hear that Myke will accept Rolos, but only for bribes. (I have it on good authority that Lee gives higher marks to games submitted on +3 disks – Ed)

And... they're off!  I mean, "start your engines!"

And… they’re off! I mean, “start your engines!”


I have a passing interest in Formula 1, I don’t really know too much about it, but watch on occasion and have probably been around the track on Nigel Mansell’s Grand Prix more often than Nigel himself has in real life.

Thankfully a knowledge of Formula 1 is not required to enjoy this game. In fact, it would probably be detrimental.

Won by a nose! I mean, er, wheel. Or something.

Won by a nose! I mean, er, wheel. Or something.


It’s your basic horse racing betting game, but with cars, and no bets. It’s also two player only, so as I live on my own, I enlisted the help of Lachlan (the knitted lemming from my Twitter profile pic, fact fans) to play player two. The track is… uninspired. It’s more like a drag race (note to self: crap game idea involving men in drag running) as there are no twists and turns, no pitstops and a distinct lack of anything that embodies F1 at all.

Bit confused that I seem to have been driving the car, rather than just betting on the outcome.

Bit confused that I seem to have been driving the car, rather than just betting on the outcome…


I did initially wonder whether this was one of those horse racing betting games (but with “iron horses” – Ed) (aren’t they trains? – Sub Ed) that cheats so you can never win. After about four races I discovered that actually it wasn’t and even ended up cheering my car on to make it go faster. Lachlan just stared nonchalantly and ended up losing 2-1, which I take to mean that shouting at your Speccy does have a positive impact on the random number generator.

...but I seem to have won, so who cares?

…but I seem to have won, so who cares?


Is it the Worst Game in the World? It’s the pits (*groan* – Reader’s voice) but, no, not even close, and no amount of Rolo bribes will convince me otherwise. Although the repetitive unskippable beeper tune did make me switch my speakers off eventually.

Score: DNF

Download .tzx

Gardener of Doom

Last year’s Forest of Doom had an epic backstory of dwarves, dark magic, forests (obv. – Ed) and death barbs.

This game, however, has a seemingly pedestrian plot involving Charlie Dimmock tidying up her back yard!? Luckily, just as I was falling asleep in my armchair on a Sunday afternoon, those clever marketing chaps at R Tape, inc. insisted on adding an imminent nuclear apocalypse to the plot – which ups the tension by a factor of 5.4321!

The games loads with a programatically rendered nuclear hazard symbol, immediately followed by some exceptionally clear (and disappointingly well wrapped) instructions:

There is an impending nuclear apocalypse but your garden still needs sorting.

Your task is to cut all the long grass with the mower, put all the leaves in the bin, and feed all the acorns to the Jay.

If all that wasn’t enough, you should probably build a shelter to protect you from the pending nuclear winter. Use the rocks.

Naturally, as R Tape is both kind and sound (ish – Ed) of mind, the keys with which you will accomplish these tasks are QAOP.

New garden

Advanced Lawnmower Simulator of the Apocalypse?

 

The garden is rendered at random (and at surprising speed for a 100% BASIC entry) with blocks of grass and the aforementioned leaves, acorns, bin, Jay and rocks.

Where the acorns and leaves appear directly influences whether I start by mowing the grass or cleaning up the objects first.

You start with 1500 ‘seconds’ on the clock and, in this particular round, I (wished – Ed) away nearly 1200 of them just pushing around the lawnmower.

Tidying up

Lawn mowed. Now for the leaves…

 

I try to clean up as many acorns and leaves as I can, but it’s all for naught – the remaining time is depleted in, well, no time!

Suddenly this creepy top-hatted geezer appears in the bottom-right of the screen. I’m not sure who he’s supposed to be, however, his job seems to be to judge how well you’ve done at clearing the garden so I’m guessing it’s a nightmarish vision of Alan Titchmarsh?

Whoever he is he takes his sweet time about the assessment and, eventually (but predictably,) berates me for missing ‘one or two’ items. Then, without even considering my pleas for mercy, fires me on the spot!

Good Lord (Sugar)

You’re Fired!

 

I barely have time to start feeling sorry for myself when the sirens begin to wail and the figure in the bottom-right becomes even more ghoulish than before.

If you thought your eyes hurt after Dave’s last ‘… of Doom’ outing, then you ain’t seen nothing yet (and soon won’t be able to anymore) as the screen systematically fills with blocks of flashing nuclear debris.

You can run but you can’t hide (unless, as you were warned, you’ve built yourself a shelter out of rocks – Ed) and inevitably you’ll succumb to the apocalyptic fallout leaving only the cockroaches and a satisfying STOP statement.

Game Over

Game Over

 

On my best day I reckon I’m about 300 ‘seconds’ short of getting anywhere close to completing all 4 tasks, so out of pure curiosity, I resorted to editing LINE 391 to give myself more time. Anyone who doesn’t want to ruin the surprise (or thier eyesight – Ed) shouldn’t click here.

Then it occurred to me; who cares about their job knowing that the entire world is about to be wiped out by a nuclear apocalypse?! Forget what Titchmarsh says and just build the (flippin’ – Ed) shelter! Sure enough, that strategy works as well.

 

All in all a marvelous waste of an afternoon and fine excuse not to mow the actual lawn. Nice work R Tape – I’ll have whatever he’s having, please bartender.

Score: 1 out of 4 Horsemen

Download: .tap

Crap Idea Generator

So the competition’s been running for a few weeks now, and we’re already up to 30 entries, with lots more still on the dung heap and a whole nine months left to go – yikes! But what about those of you who want to produce a crap game but find yourselves lacking in inspiration? Fear not! This great utility from Simon “Simon Ferré” Ferré takes the hard work out of game design by coming up with the idea, leaving you to concentrate on the actual gameplay:

cig1

It’s a simple principle, a something has to do something with something by doing something. However with over 50 RANDOMIZEd somethings for each something (Or something. Ed.) the crap game possibilities are almost endless, as you’ll see in the forthcoming screenshots – and I really liked the name of the variables used to construct the game ideas – i$, d$, e$ and a$!

cig4

Note to self – there’s not much to review here really, the readers just need to load the thing up for themselves and find out what it does, so you probably need to pad this out a bit. Just put any old shit here and you can always change it later if need be. It’s not as if anybody reads these reviews anyway. They’re all far too busy watching cat videos, or uploading cat videos, or watching videos of cats uploading cat videos… how’s my word count now? … watching cats videoing cats watching videos of cats uploading cat videos…

 cig6

…only 250-odd words? Bugger, that’s not even two tweets’ worth. Perhaps I’ll write a poem to bulk it out a bit more. There was a young fellow called Tucker, whose girlfriend was a chicken plucker. Whilst having a punt*, he opened her (picnic basket. Ed), and promptly proceeded to (have a nice cup of tea and a couple of cucumber and bloater-paste sandwiches with the crusts cut off. Ed).  Is that 500 words yet? Oh, that’ll do.

cig7

 So at some point I’ll be setting the CIG challenge… although with potentially over 7 million different crap game ideas, I may live to regret it!

cig5

Score: 7,171,008 crap ideas out of 100%!

Download herré (do you see what I did therré?)

*A punt down the Cam (a river in Cambridge), in a punt (a type of boat which you punt along). I was really struggling to think of anything else that rhymed with “picnic basket”.

Stephen Hawking’s Advanced Wheelchair Flight Simulator

Stephen Hawking: A brilliant mind, trapped in a barely functioning body, with the voice of a robot. This may sound like the trailer for next summer’s sci-fi blockbuster (read it again in your best “trailer voiceover man” voice, preferably loudly if you’re on the bus or something), but this is science fact, not science fiction.

Is it a bird?  Is it a plane?  No, it's Stephen Hawking!

Is it a bird? Is it a plane? No, it’s Stephen Hawking!


The UK’s second favourite professor is the leading authority on black holes, although it was Einstein who originally predicted their existence, before fudging the equations as he believed them impossible. Black holes are strange creatures. So strange, in fact, that they aren’t actually creatures at all. You couldn’t keep one as a pet. Well, you could, but it would – quite literally – eat you out of house and home planet.
The UK's favourite professor is Brian Cox (not pictured)

The UK’s favourite professor is Brian Cox (not pictured)


Black holes are virtually impossible to detect. This is partly because they emit no light, and partly because space and time are intertwined, and massive objects like black holes warp this. If you look at a black hole invariably you’ll see what is behind it, due to an effect known as gravitational lensing. If you get really close to a black hole time slows down. If you get even closer, time will stop. By that point you would have had your atoms torn apart by the excessive gravity so you’d never actually experience this.
Daley Thompson for the Stephen Hawking generation.

Daley Thompson for the Stephen Hawking generation.


In Stephen Hawking’s Advanced Wheelchair Flight Simulator by Paul Weller…. Yes, that’s right. In between embarking on a national tour and promoting his new album (Saturn’s Pattern, out May 11th), the Modfather likes nothing more than writing crap games for his favourite 1980s computer (I think this is why he prefers us to call him “sunteam” – Ed). Thankfully the former The Jam singer managed to sneak this in before Stephen Hawking trademarked his own name, so the legal bill should be reduced.
hawking1
Anyway, the plot goes that the robotic professor is trying to get up close and personal with the black hole at the centre of our galaxy. There is a theory that everything sucked in by a black hole is spat out into a parallel universe. I’m not sure if this is what he is trying to achieve here, it isn’t really adequately explained. It’s also not explained why he doesn’t use a rocket to escape the Earth’s gravity, as a lump of dark matter is unlikely to provide the propulsion needed – especially as nobody really knows what dark matter is, not even Stephen Hawking knows, and you’d think he would do some research first if he’s going to be utilising such a thing. Anti-matter would possibly be a more useful propellent, as it might cause a massive emission of energy before the matter of the young scientist and the lump of anti-matter cause neither to continue to exist.
High score challenge.

High score challenge.


Basically it’s a button-masher. I would explain more but we’ve run out of space-time. How inconvenient.

Score: entrophy

Download +3 .dsk here (it’s a +3 Lee, it’s not fucking rocket science)

Achievements

Developer 1: “So I think we’ve finally finished the Tutorial mission, sir.”
Manager: “Wow! It looks great, but… How long does it take to complete?”
Developer 2: “Only 15 hours or so, sir?”
Manager: “What!? That’s nowhere near long enough… Throw in a couple of save points, a mini boss battle and a task that means you have to trudge back and forth across the whole level a couple of times – you need to be aiming for at least 2 days!”
Developer 1: “Yes sir, sorry sir.”
Developer 2: (smugly) “Told you!”

 

I’m not saying modern games are rubbish, or dumbed-down to the point my Auntie can play them (she sure loves murdering those hookers in Vice City – Ed) but there are definitely a few trends, no doubt brought in by Marketing Departments, Business Analytics and Social Meeeeeedjaaaa that I, personally, could do without, i.e.: Freemium, DLC, Sharing every high score on Facebook, App Updates every ten minutes etc.

Achievements, by Sqij Tower’s very own Chris Young, makes fun of another now-familiar experience in modern gaming where we’re presented with an award every five minutes for anything and everything from simply finishing Level 3, to running around in a circle until the NPCs get dizzy and fall over in an amusing fashion!

In fact, no sooner than the game finishes loading, I score my first achievement! Game Loaded. Well done me!

Well Done!

Achievement Unlocked! Game Loaded

 

The game itself* is a sort of Rogue-a-like-affair, a bit like last year’s Hobohemia, but not as pretty looking. I start off by selecting and naming my Elf character – for which, naturally, I am congratulated. (Good job, player 1! – Ed)

Next I find myself in Kent, on the 20th March 2015, unable to see much of anything and unsure of what exactly I’m supposed to be doing. In fact, before I even make out the flickering UDGs, I am set upon by a chuffing great dragon! Achievement Unlocked!

Personally I favour whacking things with a big sword, rather than doing card tricks, but on this occasion I decide to try my hand at some magic. Achievement Unlocked!

Cast a Spell

Achievement Unlocked! Used Magic

 

A few spells and the odd whack later and the dragon is slain (Achievement Unlocked!) I return to the fog and venture a guess at QAOP to move my little stick-Elf – which works and I’m instantly rewarded for my ingenuity.

I can also – just about – make out a flickering yellow trophy so I head towards it and start racking up even more movement-based awards.

Left Then Right

Achievement Unlocked! Moved North

 

Looking at the code I think collecting the ‘trophy’ should “Levv” me up (and, for which, I should receive another achievement.)

Unfortunately I never make it as I’m persistently attacked by wizards, kobolds(?) and more dragons and inevitably, with my stamina depleted, I die… Achievement Unlocked!

Game Over

Achievement Unlocked! Died

 

All in all a biting satire of modern gaming ruined ever-so-slightly by Chris accidentally including a more-or-less playable game where he could easily have got away without one.

There are 29 Achievements to collect in total and I urge you to seek them all out – if you’d paid upwards of £50 for this game it’s only natural you’d need to justify the cost by wringing out every possible mundane second from it!

 

Trivia: Chris originally intended to include a 30th Achievement – for BREAKing into the BASIC code and reading them all from the DATA statements starting at LINE 9019 – but couldn’t figure out how.

 

Score: 9 of 50. Only 6 to go until your first medal!

Download: .tap

Achievement Unlocked! Review Finished.

Lentils for Satan

There is no stopping MatGubbins at the moment with his latest entry for the 10 char challenge.  This little venture, thus named Lentils for Satan clearly speaks of a desperation for putting two completely unrelated words together in order to meet the 10 character/token objective – and as it happens, it does so in style!lentils-loader

After carefully checking the loader to ensure all rules are correctly adhered to (we wouldn’t want any cheating now would we?!), the now-familiar loading scheme used by Mat can be seen whereby the title graphic is loaded into the top third of the screen about 90% of the way through.  This time we have a rather picturesque, pleasant and colourful looking representation of the anthropomorphic personification of Beelzebub, (ruler of demons, Law Breaker, Evil Degenerate).  And he even sports a rather fetching two pronged trident (shouldn’t that be a bident? – ed.), cute pink mitts and matching booties.

In MatGubbins fashion, the title screen provides all you need to know about the game background.  Satan is hosting a party and needs lentils but needs to soak them overnight for heath and safety reasons.  Righto!lentils-title

The game has a familiar feel to previous releases by the author, particularly Clint And Da Crabs and the Rosco the Cat series.  Another familiarity is the choice of keys: { W, A, D, X } which I find very difficult to use – the standard “holy four” would make things easier.

lentils-game

You can’t help thinking this is money for old rope.  In this edition, there appears to be no score or means of progress, nor anything to avoid (not that anyone will be foolish enough to take on Satan for God’s sake!)  After I collected my 16384th sack of lentils and chucked them in the soaker, I started to wonder how many people are expected.  I can only assume that there are a LOT of naughty people out there!!!

Colourful and well written but very almost no gameplay.

Overall Score: 666

Download the .tap from the Gates of Hell here.

Famous Crap Games Throughout History #8: The Butter Principle

In the early 1990s, with 16-bit games consoles firmly established as the dominant force in game entertainment, several companies hopped on board the money train with their supposedly better products, only to find said train derailed worse than Potters Bar. Atari released their fake 64-bit Jaguar, Samsung brought out the poorly named Samsung Hardware Interactive Technology Box, which used unusual architecture based around a 19-bit RISC CPU, and Trip Hawkins (grandfather of Justin and Dan Hawkins from UK rock band The Darkness) from Electronic Arts set up the 3DO Company to release their 32-bit monstrosity: the 3DO Interactive Multiplayer device.

Hawkins (grandfather of Justin and Dan Hawkins from UK rock band The Darkness) was looking for strong lineup of launch titles for his new console. Coming from EA, he convinced them to port some of their successful Megadrive and Super NES titles to the 3DO in enhanced form, adding more features, better graphics, and full motion video. These titles, and others from the likes of Capcom and Bullfrog were to be part of a three-pronged attack on 16-bit consoles:

  1. to deliver the same titles as competitors, but higher quality (e.g. Street Fighter II and FIFA Soccer)
  2. to deliver new titles that would not be possible on older hardware, using new 3D and FMV hardware (e.g. Twisted: The Game Show and Need For Speed)
  3. to deliver new titles that were possible on older hardware, but exclusive to the 3DO

One of those games developed in-house at 3DO was The Butter Principle. Hawkins (grandfather of Justin and Dan Hawkins from UK rock band The Darkness) was directly involved in its creation, even coding much of the game and drawing the toast graphics himself.

In his autobiography, “I Was The Most Important Man In Gaming”, Hawkins (grandfather of Justin and Dan Hawkins from UK rock band The Darkness) recounts how he came up with the idea:

“Long before we had ‘casual gamers’, I realized there was a completely untapped market of people who didn’t play video games. I theorized that these potential customers saw complexized rules in games as the main barrier to play, so sought to developize titles not unlike those single moms find so addictivizing on their mobile tablet phones today. One of my best ideas was a simple game where you had to predictivize which way up slices of digitalized buttered toast would land.”

This idea became The Butter Principle, and it was released alongside the 3DO Interactive Multiplayer at launch to dismal reviews. “It was ahead of its time, “ explains Hawkins (grandfather of Justin and Dan Hawkins from UK rock band The Darkness) “and the public weren’t yet ready. I don’t think reviewers understized it properly. It was never meant to be the next Sonic the Hedgehog or Madden NFL.”.

In reality, its failure was more down to the very nature of the real life Butter Principle. In the game, just as in real life, the toast would always land butter side down, making every single outcome exactly the same. That and the fact it cost $100.

“The failure of The Butter Principle at retail is the overriderzing reason why my 3DO did not perform as well, saleswize, as expected. Ultimately, I place the blame of my downfall entirely on Edge magazine, and their review of The Butter Principle. They awardized it just 4/10, and my career never recoverized. One day I will have my vengence.”.