Category: Crap Games

Marginal Pain

Hot on the heels of his strongman/budgie simulator, Dave Hughes is back with an entry that impressed me straight away by having a long machine code block straight after the (quite good, actually) SCREEN$ had loaded. As I’d turned fast loading off in my emulator, the three-minute burst of noise instantly transported me back in time to 1987… I’m 12 years old again and I’m waiting patiently for the Mastertronic game I spent my pocket money on to hurry up and load.

  MarginalPain

I can almost taste the anticipation as I munch on a sweet ‘n’ sour Pot Noodle (that’s not anticipation, it’s diced carrot! Ed.) Will the game be a Finders Keepers? Or another Voyage into the Unknown?

I’m awoken from my daydream by my significant other yelling “Are you doing that internet banking thing again?!” At least I think that’s what she said…

Dave has helpfully included some instructions and a rather spurious back story about a REM statement trying to travel quickly through a CSSCGC entry. After sunteam’s last effort I’ve had it up to here with REM, so much so that I won’t even bother to make the joke about Michael Stipe again (you know, Michael Stipe, that’s him in the corner, losing his… oh never mind)

MarginalPain2

Now you know I said this game had a long machine code block? Well given that the author has written several good games in assembly I was expecting him to at least know how to move some graphics from one address to another, but no! I now have to sit through what seems like the whole of the Mesozoic Era while the graphics are loaded from memory onto the screen by way of the old FOR F=16384 TO 23295: POKE F, PEEK (F+16384): PAUSE 1000000000: NEXT F trick. OK, so the pause isn’t in there, but it still takes bloody ages, far longer than it does from cassette, and you don’t even get the nice screechy seagulls-being-tortured loading noises as compensation. I suppose I could speed the emulator up, but I’m very quickly starting to realise that being host of the CSSCGC is a bit like having sex on a bed of nails, except without the sex, and I’m not actually supposed to be enjoying this shit. So I just grin and bear it for three minutes (I thought you said it wasn’t like having sex? Ed.)

MarginalPain3

It’s a maze game! I like maze games. I wasn’t expecting a game I might like! Come to think of it, Dave did tell me this was a bit like his effort for the CSSCGC2014, Pixbit, but it obviously didn’t register with my crap-game addled brain. I assume if I hold down the O key I’ll go left, and if I take my finger off I’ll… nope, still going left! It’s a perpetual motion maze game! A. Down. At least the controls are fairly responsive, for a crap game written mostly in BASIC. There’s a wall coming up, hope I don’t crash into it… oh bugger I’ve pressed Q and crashed into myself instead… aaaaaaargh! Without so much as a by-your-leave I’m dumped back to the very start of the mega-slow screen-transferring epoch again. Nurse, the SCREEN$!

So I had another go and completed the level, only to be told I’d failed – because my time was – get this – too slow! Ha! Ha ha! Ahahahahahaha… oh f*** off.

There’s probably a good game in here somewhere, but if this game really was for sale in 1987 I’d strongly advise you to spend your pocket money on something else, like a one-way ticket to Timbuktu for Dave Hughes.

Verdict: this game is exactly like a sweet ‘n’ sour Pot Noodle. Bad for your health, and leaves a nasty taste in your mouth. Bleugh!

Download here!

REMventure

LIST

10 REM It’s another game from sunteam on disk! Hooray!

20 REM Yes, yet another one where you have to change your emulator to +3 and remember the title of it to load – “remvent.ure” in this case!

25 REM (although I have converted it to .tap, so don’t worry if the idea of a Speccy with a disk drive brings you out in a rash)

30 REM Here’s a screenshot, so you’ll get the general idea:

Remventure3

40 REM No, it’s nothing to do with Michael Stipe’s band – instead, it’s a text adventure constructed entirely out of REM statements. Oh, my aching sides! Fetch me some Sellotape!

50 REM Although actually, in a funny sort of way, once you realise it’s not a playable game as such, it actually becomes a bit: playable GO TO 70, annoying GO TO 80.

60 REM In fact, sunteam has clearly put some thought into this, and I would go so far as to say it’s his least brain-buggeringly awful game to date – I might even play it again! GO TO 100.

70 REM A bit like a satirical take on those Fighting Fantasy books we all used to read in the 1980s, except with fewer scary monsters and more sausages. GO TO 60.

80 REM Although it’s far less annoying if you download the .tap file I’ve thoughtfully converted and play the game on a proper Spectrum, instead of one of those weird new-fangled Amstrad thingies. GO TO 60.

91 REM There is no line 90.

100 REM Download the game here (.dsk file for masochists/.tap file for the rest of us)

Where’s Wally?

Another Simon Ferré effort, and at least this time he’s bothered to include a game. Despite the name, Where’s Wally isn’t the long-awaited follow-up to the last Wally Week title, Three Weeks In Paradise. Instead it’s (loosely) based on Martin Handford’s books of the same name, in which you have to find the bespectacled, behatted, bestripey-bejumpered Wally. Curiously Wally has different names in different languages (Waldo in North America, Charlie in France) so perhaps with a bit of tweaking Simon could, if you’ll allow me to lapse into corporate bollockspeak for a moment, “leverage the game’s multi-territory excremence value going forward”. I particularly look forward to the Norwegian version, Where’s Willy?

It starts well, with a FULLY ANIMATED loading screen, an astounding feat of programming skill that would have made the creators of the Moon Strike loader weep with rage if it had come out in 1988:

WheresWally

Hypnotic, isn’t it? In fact I’m guessing you’re all still looking at it right now, so I might as well write any old shite in this paragraph, just to pad out the review. Ultimate Play The Game were a rubbish software house. Glenn Medeiros was the greatest singer of the 1980s. The Commodore 64 is the best computer ever made.

Ahem. Now I’ve got that out of my system, let’s take a look at the game. Simon very helpfully hasn’t given any instructions, so after pressing a key you’re left to work proceedings out for yourself. Luckily Simon’s gone for the traditional key option of Q, A, O, P and Space – although U, D, L, R, F would’ve gained him more crap points! The game is pretty self-explanatory – you have to find Wally in a sea of stripy-jumpered people. Wally and his friends look very similar, comprising of a head (with no hat or glasses), a pair of stubby little legs, and the stripy jumper, which comes in a multitude of randomly-generated colours. Rather disturbingly Simon has forgotten to draw arms on his Wallies, which makes me wonder what they all do for a living when they’re not loafing about in a Spectrum game. Perhaps they take it in turns as Def Leppard’s drummer.

WheresWally2

In an amazing feat of detection I worked out how to play the game almost straight away – you move your cursor around and highlight the correct Wally. Just to make it clear, the chap you’re looking for is the original Wally, who looks something like this (Microsoft Paint hasn’t been kind to him, but you get the idea)

bigwally

The game is pretty tough at first. Choose the wrong Wally – and there are a few stripy red herrings thrown in there – and it’s Game Over, which made me wonder if Simon Ferré used to work for Dinamic. However I pretty soon worked out how to find him – I won’t completely spoil the fun for the rest of you, but if you stare at the screen without blinking you might get the idea…

And if you’re still not convinced by this game’s charms, there’s a snapshot available to download. In the author’s own words, “I was utterly captivated by this game and lost all sense of time while scouring the screen looking for Wally, and all I can say is that eventually I decided to give up after a whopping 109 score, as you can see from the snapshot I have provided.  Let us see if anyone can beat this.”

I must admit after about 3 goes I was more bored than my kids on a wet Sunday afternoon in November during a power cut – but if you’re the sort of person who has far too much time on their hands, 109 is the score to beat!

Download: .tap / .sna

The Amazing Thinking Brain

A large picture of a brain with the title of the program in large friendly letters!

Opening Screen

Screenshot of first page of text.  Plugs itself as "so complex that it is indistinguishable from a real human"

Opening Page

Well, today is my misfortune to be slapped across the metaphorical cheeks with another one of sunteam’s submissions.  According to the author, Thinking Brain is “possibly the most advanced AI ever written“.  I think the most important word to cling to in this statement is “possibly”.  It is not however without at least one attribute that you would normally associate with greatness: “anticipation”.

The initial load displays a rather impressive loading screen titled “THE AMAZING THINKING BRAIN” and the enticing phrase “PRESS ANY KEY TO BE AMAZED”.  OK, good so far, let’s see where this leads.  Well, it leads to a reasonably colourful page basically plugging itself as an advanced AI that would pass the Turing Test and a warning to use with care.  Another prompt for a key press leads to …

Screenshot of a well rendered of image of a famous picture of a scientist holding a flask in both hands

Scientist Screenshot

 

… another loading screen.  This time of a mad scientist just slightly too passionately embracing a round bottomed flash, and another prompt to continue.  “OK, stay with it” my inner optimist hails.  More plug.  More anticipation.  Slightly more scepticism.   American info-mercials start to come to mind at this point. Next is yet another screen…

Monochrome (blue on black) screenshot of a brain with insert of a single neuron with its nucleus lit up like a spark

Insane in the brain!

A brain this time with a neuron insert.  A decent graphic in all.  Another screen about Neurons and another random splattering of random noises.  Our final graphic is Arnold Schwarzenegger in what is presumably one of the Terminator movies.

Screenshot of side profile image of The Terminator with robotic arm outstretched

Hasta la vista speccy baby!

Again, very well put together with decent colour to add.  One final screen of text keeps us from the bounty for which we seek.

And so we get to the program itself.  Presumably, a sudden cash flow crisis meant that colour had to be stripped from program development at this point, however we are still sold the myth that the program will “will simulate and replicate human language with 100% accuracy” and “YOU CANNOT TELL THE DIFFERENCE”.  Pressing the final key to begin, presents you with a blank screen asking for an “Input statement” where you get to enter (presumably), a statement, a jest, a verse of prose maybe or even the complete works of Shakespeare.  Whichever you chose, I will leave you to try for yourself to see if you think this program delivers on all that it promises!

"BRAIN says ..." followed by whatever you type in on the INPUT string!

The Simulator in action

 

If it wasn’t for pretty decent lead-in screens and the fact that the plug screens are well laid out, with good spelling, grammar and layout, and a splash of colour to add, this game could have been a whole lot more crappier.  Even the occasional sound phrases which pop out over 30 seconds or so are certainly no worse than mediocre.  One “almost” saving grace is the fact that sunteam has once again published this what-ever-it-is on +3 .dsk even though I was able to run the hacked .tap version straight off of my 16K Spectrum.  What is the +3 bells and whistles in that?

As a result, I doubt this program will be top of the CGC listings.  Try again sunteam! … Or not! 😉

Download .dsk version (provided by author) or .tap version (cunningly converted by spoons for all our sanity) here.

Advanced ZX81 Simulator

The CGC has long had a tradition of people writing “advanced simulators” of their favourite (second favourite – Ed) computer platforms for the humble Speccy. From the short:

10 REM ZX SPECTRUM EMULATOR
20 NEW

All the way up to James Smith‘s Virtual ZX Spectrum – an actual ZX Spectrum emulator that runs on the Spectrum itself – and his potentially genuinely useful Twenty Commodes, Vic-20 emulator.

The question here was “which category is this going to fall into?”. Is it the usual cheap one-joke effort, or is it a fully fledged ZX81 emulator for the Spectrum capable of playing such classics as 3D Monster Maze and Barcode Hangman? (such things do already exist)

One of the delights that isn't playable with Advanced ZX81 Simulator, running here under a proper ZX81 emulator for the Speccy.

One of the delights that isn’t playable with Advanced ZX81 Simulator, running here under a proper ZX81 emulator for the Speccy.

It started off well, configuring my 16K RAM Pack with extra blu-tack to avoid the dreaded RAM Pack Wobble(TM) after three hours on Crap Castle Master. The ZX81’s K prompt stared back.

Ah... the dreams of every ZX81 owner... so this is what's "advanced" about it...

Ah… the dreams of every ZX81 owner… so this is what’s “advanced” about it…

Predictably, it’s a cheap one joke effort. Extra marks for entirely failing to mimic the ZX81’s error messages, and providing a polite wordy error rather than the abrasive unexpected reboot, screen corruption and freeze that plagued ZX81 owners in the early 1980s.

It appears that the “Advanced” in the title means “More advanced than an actual ZX81” and “Simulator” means “Not even trying to be a ZX81”.

I rate this ZX80 out of QL.

Download here.

R-Type for the Blind

Another game from sunteam, who seems to be going for the record number of games submitted in a year which is currently held by… checks old threads on WoS… phew, it’s not me.

This time he’s very thoughtfully remade the classic arcade shooter R-Type for the enjoyment of blind and partially sighted people. This may seem a bit tasteless to some, but I think it’s a nice thing to do. Crap Spectrum games should be enjoyed by everyone, not just those with 20-20 vision!

It’s another .dsk image – boooo! – but at least this time it makes use of the 128k machine’s PLAY command, so don’t try loading the converted tap on a 48k machine unless you like seeing the C Nonsense in BASIC error. Although you won’t notice if you’re blind, of course.

Oddly the first line of the game contains a REM statement with the title R-TYPE FOR THE DEAF. I can only assume this was sunteam’s original idea, before he realised that a version of R-Type with no sound already exists. It’s called R-Type.

I must admit I was expecting this to be a lazy one-line program along the lines of 10 BORDER 0: PAPER 0: INK 0: CLS: GOTO 10 – but all credit to the programmer, a quick delve into the BASIC reveals he’s actually written a playable game here! Following the now-customary bleeps and bloops, a menu appears (sadly not in Braille)

RTypeBlind1

Ah, now that’s clever. The game follows the “fly about and shoot stuff” narrative of R-Type, but with one crucial difference – with no graphics, it’s down to your ears to interpret what’s going on in the game. This could well be the perfect game for large-lugholed Sir Clive Sinclair impersonator, Alexander Armstrong.

On selecting your level you hear another short tune followed by a series of steady beeps. Press up (Q) and the pitch of the beeps decreases, down (A) and the beeps get higher in pitch. Which is a tad confusing, but no more so than those flight simulators back in the day that required you to press down to fly up and vice versa, because of nosecone mechanics or something. After a while the beeps start to alternate with some differently-pitched beeps – this means the enemy has appeared! So if you can get your beeps in the same pitch as the enemy’s by flying up or down, then you can get a pot-shot at them. Confused? This screenshot of the game might help:

RTypeBlind2

Being a musical chap whose one and only talent is having perfect pitch, I actually quite enjoyed this – the lack of graphics didn’t stop me from winning the game on my very first go. Or at least that’s what I gathered from the bleepy tune I heard before being dumped back to the main menu. I wonder if with a bit of polish and perhaps the odd speech sample via a Currah interface it’d be a genuinely playable game – I hope this doesn’t mean sunteam is losing his crap touch!

Score: ▉▉ out of ▉▉▉

Download here: .dsk (type LOAD “rtype.see”)/.tap

Boil an Egg

If you want to boil an egg and feel you can’t handle the stress of knowing when to take it off the boil then can I suggest you eat bacon tonight rather than look to this hunk of crap to help you out.  Yes, it is another effort by sunteam!
The opening page does not hold much confidence about how this program is going to pan out (pun intentional – ed.). Firstly, who in their right mind would chose to flash magenta and green full screen? I can only assume this was written on a faulty spectrum whose ULA’s “bit 7” was stuck on “FLASH”. The usual failure to correctly word-wrap and word-space is encouraging to see through.

Boil An Egg - Title Screen

Serious cranial damage kicks in from the start

Onto the game… A dismal representation of your egg (albeit round, not oval, or even ovoid) resides to the lower left of the screen. Despite however, the poor representation of your zygote containing organic vessel, the author did at least have the insight to represent the pin prick. At the top of the screen an annoying counter increments as some rate of knots to a loud din.

Boil An Egg: In Game

Accuracy that you could set your atomic watch by

All this however, is pretty irrelevant due to the massive FLASH element which still takes centre stage. As your brain haemorrhages to the sound of the annoying egg timer and FLASHING SCREEN, you start to wonder if you could actually stomach an egg or throw up all over your beloved speccy and tele with a vague misguided hope of relief from THE BLOODY FLASHING SCREEN. Don’t ask me what number the timer goes up to – my eyes were bleeding after about 100 so it’s anyone’s guess.
Once the egg timer completes (I’m sure it only ran for about 40 seconds, although to be honest, it felt like 4 hours) you have about 30 milliseconds to take your egg out before you are not-so-politely informed that you failed and that the game is over IN FULL FLASH MODE.
A quick hack into the code suggests if you were to press “e” during the infinitesimally short “REMOVE THE EGG QUICK” phase, you might actually be able to win… except the author appears to have omitted the “win” code from line 800 onwards, so failure is inevitable.

Why sunteam chose to release this on a +3 disk is anyone’s guess.  I ran the converted tape version on ZX Spin emulating a 16K Spectrum and it worked perfectly.  Well, err… you know what I mean!?
A worthy crap contender, but one that should have a warning to epileptics on the cassette cover. “May contain flashing images” just doesn’t seem to quite cut it. Anyway, my grandmother said it takes 3 minutes to boil an egg, not 4, so clearly this program is crap.

Download here: .dsk .tap

 

Mummy, Where’s My Bra?

Here’s the first of several entries from sunteam, who despite the “team” part of the name is one bloke called Paul (or perhaps a seven-year-old boy called Paul, judging by the rather silly title of this game). This is also the first game optimised for the +3, a machine I could only dream of back in 1988 when my ageing 48k Spectrum + was on its last membrane.

In sunteam’s own words – “I’m sure you’ll agree it’s a stunning achievement, from the amazing soundtrack down to the quality high resolution graphics. I’ve had to attach it as a disk file as it makes full use of the +3 hardware, even though it’s the first Spectrum game I’ve made for 25 years.”

In practice, this means I have to not only change the settings on my emulator, but actually go into +3 BASIC and type LOAD “MUMMY.BRA” (rather than typing LOAD “” or pressing Enter) to get the thing to work. Immediate bonus crap points for inconveniencing me! Let’s hope it’s worth it!

Oh. It’s stopped with an OK message. I don’t think I ever even saw a +3 back in the day so this is all alien territory to me. Well I’m looking forward to the amazing soundtrack and hi-res graphics… so I type RUN (yet more inconvenience, if this was in 48k mode I could just tap R) and the first thing that hits me is the fantastic theme tune, which cleverly has the same number of syllables in it as the title, meaning you can sing along to it (rather like The Sweeney in the 1970s). “Mummm-EEEE, where’s my BRAAAAAA!”. I’m sure this sort of audio wizardry wouldn’t be possible on a 48k or even a bog standard 128k Spectrum, oh no.

mummybra

There’s also a redefine keys option with a similar tune (“Reeeeeeee-deeeeeeeee-fiiiiiine KEEEEEEEEEEEEEEYS!”) although sadly this freemium option is not available until 2018. I look forward to it!

Anyway, to the game. You play Spectra, a voluptuous 17-year-old girl (vital statistics 128-48-128) who appears to have lost an item of clothing, and asks her 23-year-old stepmum Clivella (also scantily clad) to help her find it. The stunningly detailed graphics – only possible on a +3 – show every curve of Spectra’s body, from her taut [%$*#&] to her succulent [£””*&#@] and even at one point, a glimpse of her inviting [&*£$% £$%@]!

Oh, hang on a minute. I’m supposed to be reviewing the game, not the the contents of my head! Before the nurses wheel me back into my padded cell for the night, I think it’s time we went over to a guest review from none other than prolific crap game author, Chris Young. But first, another screenshot:

mummy

Chris says:
The promise of a game making full use of the +3’s hardware? A title which made me think I’d be playing a teenage girl rummaging around in a laundry basket? I’m the first to admit I was a little curious and couldn’t resist taking a look at this.

It didn’t live up to expectations. Apparently my friend “Bra” (not sure what that’s short for, possibly “Brad”) is kidnapped and hidden inside an egyptian tomb. The mummy gives hints as to where “Bra” is, but with only four attempts there’s no chance of succeeding and little fun in guessing. Utter pants.

 

Thank you Chris. As to the score, I give it 32A percent – because it falls a bit flat.

Download here: .dsk file .tap file

Geff Capes’ Number Crunch

Ah, celebrity sports tie-ins. They were everywhere in the 1980s, weren’t they? From the sublime (Daley Thompson’s Decathlon) to the ridiculous (Eddie Edwards’ Super Ski), the tie-in was a cunning ploy by software publishers to make their dodgy game that little bit more marketable. This trend hasn’t been lost on Dave Hughes, curator of the CSSCGC2013 and author of more crap games than Harry S. Price has ripped off (as well as several good ones, including one featuring a 3-channel beeper tune by yours truly, plug plug)

Anyway, I digress. On first glance, this game appears to be yet another sports tie-in featuring Strongest Man In The World and Popeye’s arch-nemesis Bluto/Brutus lookalike, Geoff Capes, who, having retired from chopping buses in half with his little finger, now spends his time breeding budgerigars in a small village just outside Grantham. Yes, really. Of course, there’s already a tie-in game about strong man Geoff Capes – Geoff Capes Strong Man. But hold on, look at the (admittedly quite impressive) loading screen:

geoff1

Hang on a minute. Geff Capes? Either Dave has made a bit of a typo, or it turns out this isn’t a game about our Geoff at all, but about a completely different bloke with a very similar name who happens to have a very similar beard and a very similar predilection for budgies. That must be really annoying when he goes down the pub. “Here, aren’t you Geoff Capes?” “No, I’m GEFF Capes.”

Anyway. It seems our “Geff” has different strengths to his near-namesake – he’s a bit of a wiz with numbers. Following an impressive animated sequence (if you’re impressed by blocky pictures of bearded blokes with frightening red eyes) and some pointless yet somehow comforting random bleeping, we come to the point of the game, which is – and this is such an obvious idea I can’t believe it hasn’t been done before – hexadecimal and budgerigars! YES!

So a graphical representation of a binary number is displayed, alongside a graphical representation of Geff, and you have to convert this number to hex to win a budgy (because in Geff’s world, a budgie is called a “budgy”. Obviously.) Take too long to work it out, and you lose a budgy. Get the number wrong, and Geff takes away eight of your feathered friends, like the budgy-hoarding git he is.

I started off quite well – remembering the pattern 8, 4, 2, 1 helped – and managed to win myself a handful of rather deformed budgies, but soon came unstuck when I couldn’t work out what 14 was in hex (a clue – it’s not B)

geoff3

What you do with these budgies once you’ve collected them is anyone’s guess. Delving into the BASIC I couldn’t see an end to the game, but perhaps if you get to 24 without losing the will to live there’s a sequence where they can be baked in a pie and set before the king. (That’s blackbirds! Ed.)

Despite the lack of ending I quite enjoyed this entry – not least because it finally gives Geff Capes his 15 minutes of fame. Now he can hold his head up high in the pub and say “I’m GEFF Capes, and I’ve got my own computer game!”

Score: 0F percent!

Download here

Strictly Come Dancing – The Game

And we’re off! First out of the starter’s block is Colin Woodcock, a veteran of the Spectrum scene – he’s even written a book called The ZX Spectrum On Your PC. With credentials like that I have high hopes for this game.

In Colin’s own words, “Enjoy the glamour and sparkle of ballroom dancing in this stunningly realistic strategy adaptation of BBC1’s hit TV show.” Well, at the time of writing it’s a Saturday evening, so it only seems right to play it now given that I’ve had the bloody thing rammed down my throat every Saturday evening for four months of every year since 2006.

What really astounded me was how quickly Colin managed to get the game across to me after I’d announced the competition open – only 14 minutes! If he carries on producing games at the rate of one every 14 minutes he’ll have written over 30,000 crap games before the end of the year, and if I carry on writing reviews at the rate of one every day the CSSCGC2015 will officially finish some time in 2097. I’ll be 122 years old by then, the same age as the oldest person who ever lived, so perhaps I’ve finally found my raison d’etre (Isn’t that a French biscuit with fruit in it? Ed.)

Anyway. a good start, what a fantastic loading screen this is! You can really tell Colin’s spent a long time eliminating the colour clash, rather than just bunging the first image he could find through ZX-Paintbrush or something:

strictly

 

There follows a BEEPy rendition of the theme tune, which loses crap points for sounding far too much like the original, but gains points for repeating just enough times to become annoying. Also, pressing a key has no effect whatsoever other than eliminating the pauses and speeding the tune up just a bit.

Then we come to the game. No instructions, just straight into Week One. American smooth, apparently. Sounds more like a cup of coffee than a dance. Perhaps I can dunk my raison d’etre into it. I only know two dances – the “six pint shuffle” and the “embarrass your kids in front of their friends dance”. Oh, and there’s that annoying beepy tune again. Four bloody times. Again.

Finally, the strategy element of the game kicks in. With 40 hours to practice, and with that tune still ringing in my ears, I had no idea how to split my time – so I just punched numbers into the keyboard at random, imagining that each key I punched was Colin’s head. But how did I do on my first go?

strictly3

Despite a “se-vennnn!” from Darcey – or maybe because I was given one by Craig (f’nar) – I got voted into the dance-off and unceremoniously dumped out of the competition, putting me in such esteemed company as Edwina “I boffed John Major” Currie, Goldie (the jungle producer, not the Blue Peter dog – she came second that year, despite having died in 1992) and rent-a-Cockney-geezer off of Quadrophenia or Parklife (depending on your age) Phil Daniels (not to be confused with Paul “Not a lot!” Daniels – even he managed the second round!)

So is it possible to win the competition? Do we get to see a pixellated Kara Tointon or Rachel Stevens wearing not very much as a reward? Download here and find out…

As for the scores… I give this game se-vennnn!

Percent.