Famous Crap Games Throughout History #5: Bore

Perhaps the worst thing, besides swingers, to come out of the 1970s Dinner Party movement, was the word game “Bore”.

Those who who have heard Radio 4 intellectual panel game Just A Minute will be familiar with Bore, albeit in a refined and more enjoyable form. Like Just A Minute, Bore involves the player being given a topic to talk about, but unlike Just A Minute, there are no other rules, except that everyone else must listen.

Since repetition, hesitation and deviation are not only allowed but actively encouraged, the game is relatively simple to play. The player continues to talk until all the other dinner party guests make their excuses and leave, or overdose on Babycham. In one famous case a guest actually shot themselves in the ear just to stop the lecture the player was giving about how Tarmac consistency differs throughout the United Kingdom. Bore was briefly banned in response, but this was quickly overturned when the Lord Justice David Quincepipe ruled that tedium was not a crime.

Line Overdrive

lineovrdrv [2015-03-13 18:45:15]Unlike most folks, I’m not a big fan of dessert. I’ll eat some types of cake or icecream, but almost anything else gets a no thanks from me. Cheesecake, for instance. In theory, I should enjoy it, as I like all the component parts. Somehow, when combined into a cheesecake (which, I should point out isn’t really cheese and certainly isn’t cake) I can’t bear it. I’m also totally against the idea of chocolate with any sort of fruit. They’re just wrong together. Unless it’s Terrys Chocolate Orange, of course.

Line Overdrive is a game by catmeows that starts off with a lie. The title screen explains you use the letters Q and A to control your little manface. This is a LIE. You should use O and P.

lineovrdrv [2015-03-13 18:50:36]

Apple pie, and most puddings and crumbles however, I’m all over. And custard. Can’t beat a bit of custard. Tinned custard especially, in fact, which I know upsets some people as it isn’t made from scratch. I particularly like that cold, which I know also upsets a few folk.

Mint too is an odd one. I like mint-as-in-polo and mint-as-in-herb, but mint chocolate? No. Not even mint Aero. Evil stuff. Mint icecream? Get right out.

lineovrdrv [2015-03-13 18:53:54]

After the longest ever wait for the level to “build” on the screen, you’re finally given control (O and P remember). I maybe missed the plot, but you appear to be at some sort of party, although I did think for a while you were a train. Your manface-onna-stick travels along a line and you rotate it round the point at which the stick touches the line. You have to avoid red things with your face. Then you reach the end of the line and the next level slowly appears on the screen.

These pudding prejudices have been known to cause issues when out for a meal. Too many places seem to have cheesecake or fruit-and-chocolate based desserts. Rare indeed is a sticky toffee pudding, jam holy moly roly poly, or, hens teeth tier spotted dick. Which is a shame.

lineovrdrv [2015-03-13 18:59:45]

Oh wait. The instructions are on the title screen. I didn’t read them. Yeah, you’re at a party. Each level seems to be a different stage of the party. And the line is cocaine you’re snorting? Right.

Black Forest Gateau seems to have fallen out of favour with shops and restaurants alike, which is excellent news as I can’t stand it. Fruit and chocolate together you see. Horrible mix. Jam, cherries and chocolate in fact. Many a nightmare has featured a BFG.

The problem with Line Overdrive isn’t so much the game, but how terrible it plays. The controls are unresponsive and every death is because of that. Aside from my first 15 deaths, which were down to Q and A not working. Did I mention the game lies? LIES. But there are bonus points for using LINE and OVER keywords. And DRIVE.

I made a cheesecake once. It was disgusting.

Are you telling me DRIVE isn’t a keyword? Really? But there was a Microdrive and everything. And a floppy drive on the +3. Surely there was a DRIVE command. LOAD m you say? I see. More lies.

Final score: CHEESE/CAKE%. Don’t do drugs, kids.

Download ze tap here. No wait, here. Actually it’s here.

Famous Crap Games Throughout History #4: Super Trouser

Many companies now associated with other things once dabbled in card and board games. Nintendo used to make playing cards, General Motors invented Ludo, and Argos were originally known for their ivory domino sets.

Another such company was Moss Bros. These days, they’re the go-to place for wedding trousers and cravats, but during World War II their main business was creating pocket board games that wives and mothers sent to their men on the front to keep their morale high and their minds occupied. In the “keep them sharp” way, not the “like Poland” way. They produced many popular games, such as The Cockerel And The Farmer, It’s A Long Way To Tip O’er Mary and My Three Laces, but it was Super Trouser that was their undoing in the pocket gaming sector.

Simon Goss of the Moss Bros Museum explains:

“Super Trouser was a miracle of miniaturisation at the time. All of Moss Bros’ pocket games were designed to be about the size of a packet of cigarettes for easy transport to our boys in the trenches, but the sheer number of parts and game complexity meant for some genius packet stuffing. Three new previously unthinkable origami folds were devised for the game board alone, and there were some two hundred tiny hand carved tokens, each unique and barely larger than a matchstick tip in every set. With no cheap overseas labour to construct them, Moss Bros had to hire London street urchins and train them up with advanced whittling techniques. It was unprecedentedly expensive and intensive work.”

This expense up front would have taken the company under, but it was made even worse by Super Trouser being too fiddly to unpack and repack, and too difficult to understand. The rules were bizarre and complicated, and the instructions needed a magnifying glass to read, as they were printed small to save space.

“It was even worse than that,” continues Goss “since even those learned few who managed to decypher the rulebook were stymied by the strange decision to not include the necessary seven sided die. It was impossible to play without it, and they weren’t exactly easy to come by in Flanders.”

“Some tried to make do with a standard six sided die, but it was ultimately futile. Some squares on the board could never be landed on without rolling a seven, meaning the endgame ‘Pocket Wrestle’ stage was never reached.”

With a die of the correct number of faces, the game was still baffling to most. The basic premise was simple to understand – three to nine players each moved a small canvas trouser counter around the board, collecting the carved token items as they progressed. These tokens were stuffed into the bulging pockets on each pair of trousers. Different tokens, when owned, changed various rules or routes on the board, and players could deploy a number of tactics to improve their own chances of winning, such as drawing a “frayed stitching” card, or making a “pocket shuffle” move where they could steal another player’s gained tokens. Once all the tokens had been collected, the game moved into “Pocket Wrestle”, where the two players with the most tokens could make a grab for the tokens owned by the other players.

“Of course,” says Goss “it was far more involved than any short description can suggest. I have documents from the original designers stating that even they got confused after the first three hours of play. Even Alan Turing gave up at fourteen hours having studied the rules for over a month. He never even reached Pocket Wrestle.”

All was not lost for Moss Bros, though. With funds almost depleted by the end of the war, they sold their pocket games division to Nestle and sought out another market. It didn’t take them long, as the elder Moss brother realised that all those returning soldiers would need new trousers, and the modern Moss Bros as we know it today was (re)born. Super Trouser was forgotten as a failed game, but the game is still remembered as an ironic note in Moss Bros history.

Famous Crap Games Throughout History #3: Big Boy Barry Bubbly Binge Bingo Bloodbath

In the mid 1990s Sky television in the United Kingdom broadcast a “television programme” called Games World. It was a poor relative of the obviously superior Gamesmaster, but did have the advantage of a low audience share due to being available only on the satellite channel. These rock bottom viewing figures ended the show’s run well short of Gamesmaster, although the demon bosses at Sky reran Games World so frequently in the subsequent years that 95 percent of the channel’s output for the whole of 1998 consisted of The Simpsons and Games World, with the remaining 5 percent being The Simpsons special episode of Games World.

One of the recurring sections of Games World was presented by “games expert” and “professional food eater” Big Boy Barry. His play tips and banter enthralled and entertained all six of the show’s viewers, none of whom were actually old enough to own a Sega Megadrive so couldn’t even make use of his hints on beating Dr Doom on level seven of Sonic the Hedgehog.

Barry (real name Barrymondo) was the closest thing Sky had to a celebrity, so they decided to make use of his likeness in increasingly confused and unsuccessful ways. At first, they simply used him in print adverts in Saga Magazine and Your Stepladder Monthly, pimping their The Simpsons exclusivity. Then they moved into merchandise, with Big Boy Barry brand baked beans, lighter fluid and flypaper.

Barry tried to distance himself from Sky, stating that with the cancelling of the Games World TV show, they no longer owned neither him nor his likeness. His lawyers prepared to sue the Emperor Of Sky Television, but Sky produced a contract signed by Barry’s birth parents stating they willingly sold Barry, Barry’s likeness, Barry’s milk teeth, Barry’s soul and all of Barry’s future offspring to Sky Television for the sum of five magic beans. Sky’s Barry-fuelled media onslaught carried on unchallenged.

Some badly directed TV adverts featuring Barry in compromising sexual situations with assorted hand puppets were mistakenly broadcast during CITV’s Children’s Ward rather than after 10pm on Channel 4 before ER, and Sky decided it best to shelve Barry as an asset. His personal life suffered and he hit the bottle hard, spending his dirty Sky money on case after case of Moet.

Until 2003 when they decided to reboot Big Boy Barry as a grown-up. A new series of Games World was commissioned, and filming began on the new, more adult, video game show. Sex and violence were to feature more heavily, and Vinnie Jones was to present a strand each week showcasing real life knife fighters playing Street Fighter II and Barbie Horse Adventures. Taking their cue from Gamesmaster (again), it was decided a humourous location for the show was a good idea, and so a deal was struck with Mecca Bingo to film the studio segments in one of their swankiest bingo halls.

Then one of the producers had a brainwave: why not create an actual video game, about the All New Mecca Bingo Games World Show, to go with the series? Veteran crap game developers Titus were approached to program something that fitted in with Barry, the new adult direction the show was moving in, knife fighting, and Mecca Bingo. “Big Boy Barry Bubbly Binge Bingo Bloodbath” was born.

Released for the Nintendo Gamecube just days before the new series was due to air, the title immediately caused controversy. Barry was portrayed as a drunken oaf, swilling champagne and threatening little old ladies with shouts of “One and eight, I’LL KNIFE YA!” and “Two fat ladies GETTIN’ KNIFED!”. This was neither in keeping with Nintendo’s usual family friendly output, nor the game Sky expected from Titus. Somehow, not a single person at Sky had even seen the game in any form before it was on the shelves, and the bad publicity caused outrage amongst the armchair Daily Mail readership. Sky had no choice but to not only recall the game, but cancel the show – replacing it with more episodes of The Simpsons.

Very few copies of the game still exist in the wild, but rumour has it Titus sold the game engine and assets to Rockstar Games, who repurposed it as the more media-friendly Manhunt.

RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE

Here’s the first entry from Sqij Towers’ very own (curiously monikered, as his real name isn’t even Barry) BloodBaz. Now when I set the Keyword Challenge I was kind of expecting a game called RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE to appear, and I wasn’t disappointed! RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE is the longest program name you can have by using keywords (well, apart from CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6 CHR$ 6, but nobody can really see that, can they?) And here’s the proof:

RANDOMIZEx10

I like the way that even though there’s no word wrapping, every word makes sense – as well as RANDOMIZE you’ve got “RAN” (past participle of “run”), “DOMIZE” (another word for death), “RANDO” (Portuguese restaurant), “MIZE” (plural of mouse in Somerset), “RANDOMI” (ancient tribe from Kidderminster or somewhere) and “ZE” (last letter of the alphabet, according to Americans). So really, this game should be called RANDOMIZE RANDOMIZE RAN DOMIZE RANDOMIZE RANDOMIZE RANDO MIZE RANDOMIZE RANDOMIZE RANDOMI ZE RANDOMIZE, not RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE. I’ll overlook this error just this once.

RANDOMIZE2

A rather colourful menu appears, which explains the premise of the game… although I’m not convinced RANDOMIZE RANDOMIZE RANDOMIZ(Yes, yes, we get it. Ed.) is a game yet. However, it does feature a “raison etre”. Oh goody, another one of those French biscuits! Anyway, a well known factoid amongst crap game authors is that the Speccy’s random number function – RND – is only random once RANDOMIZE is used. If you reset your machine and type LET n=RND without first RANDOMIZing, a value of .0011291504 will always be returned. It’s why Watching Paint Dry had such predictable scoring – there was no RANDOMIZE in there, so the same numbers were generated each time the game was run.

RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE avoids this pitfall, by RANDOMIZing not once, not twice, but ten times! So the numbers should be ten times as random as they would be if they were just randomized once! (If you have the cash to spare, there’s also a pro version available – contact BloodBaz for full details, including some sort of shady repayment plan involving a guy called “Dodgy Tony” and a baseball bat)

RANDOMIZE3

By now you’re probably wondering what the point of all this is, and to be honest, so am I, which is why I’ve repeatedly padded out the review with the title – which, in case you’ve forgotten, is RANDOMIZE RANDOMIZE RAN(Oh, shut up. Ed.) I suppose if you’re a crap game author and you need some genuinely random numbers, you could do a lot worse than use this utility. On the other hand, there’s no gameplay element whatsoever. Still, to paraphrase William Shakespeare (or was it William Shatner?) “Never let gameplay get in the way of a truly crap CSSCGC entry you’ve just wasted over half an hour of your life reviewing”.

 

Score: an utterly predictable .0011291504%.

Download .tzx here.

 

Australian Typing Tutor

On first glance this is a variation on the rash of translation utilities from previous CGCs, I’m not sure if Simon Ferré‘s latest pile of dingo doings is influenced by my own Teach Yerself Australian – but if I find out he’s pinched my idea I’ll belt ‘im in the billabong with a wet wallaby, Bruce! Ahem.

ATT1

A short block is loaded with the instructions. Apparently they do it differently down under – but put your Finbarr Saunders pictures away, I’m on about touch typing! This “game” (and I suppose it loosely constitutes a game) will certainly help you if you ever find yourself working as a secretary in Wagga Wagga or Wollonggong. After letting the instructions sink in for a moment, they suddenly change before the second block is loaded:

ATT2

What the hell is that? Some sort of ancient Aboriginal script? I was expecting it to be similar to the aforementioned Teach Yerself Australian, the “joke” being Australia is on the other side of the world and hence everyone’s upside-down. ɹɐɥ ʎpoolq ǝp ɹɐɥ ‘ɥO. But looking at it the other way up reveals it’s actually upside-down and back-to-front, like Australian mirror writing. I quickly grab a mirror, to make the writing the right way round – but I’m very disappointed when I turn the mirror upside down and the writing stays the same. Bah. Useless!

ATT3

A short introduction, and then we’re away! I can see the word “NOM” flashing at the bottom of the screen in a strange back-to-front way. Perhaps my Spectrum is hungry. Oh hang on, it says “NOW” doesn’t it? I’d better start typing… what the hell does that say? Looks a little bit like “g p!a taf tlh trem ph” with some extra bits here and there. Or maybe it’s…

ATT4

A big fat fly flew by! Of course! Now one of the endearing things about this game is it doesn’t allow you to type the wrong answer – it just does nothing until you hit the correct key. So although you’re playing against the clock, the game can easily be beaten just by bashing away at the keyboard. In practice, once I’d worked out that the “g” was an “a” and got the hang of my “p” and “b”, I found this pretty easy with a bit of educated guesswork. In fact, I’d go so far as to say this topsy-turvy backsy-frontsy font is still marginally easier to decipher than the custom designed one on Simon’s last CGC entry!

ATT5

However, it’s still a crap game for the following reason. Beyond the “ha ha, Australians are all upside-down” joke, it has absolutely bugger-all to do with Australia. There’s no pixellated Kylie Minogue (shame), no beepy version of Men At Work’s Down Under, not even one solitary reference to kangaroos or cans of Castlemaine Four X! Strewth! Chuck another crap game in the thunderbox, Sheila!

Score: 52% (that’s 25%, but written upside-down)

Download .tap here.

 

Famous Crap Games Throughout History #2: Bumhandler

Archeologists are split on the original source material for this Dragon 32 game. Some academics suggest it is a video game based on the life of little known 1940s New York businessman Eric Bumhandler, who, in his later years, spent much of his time helping the homeless (“bums” in the American vernacular) find homes and jobs. His decision to do this was down to inadvisably joining a cult in 1953 where he learned that the true path to God was to “live life in his name”. Unfortunately, this was due to a broken typewriter shift key and it should have read “live life in His name”. As a result, he became a Bumhandler by trade as well as name. His fellow cultists Mario Drinkless and Mary-Ann Slaughter sadly met their end through this terrible typographic mishap. 

Alternatively, it is possible the game is a conversion of the 1981 German-only arcade machine “Der Hinterngropen”, where you play as a man in a bowler hat who waits at a bus stop and grabs the bottoms of unsuspecting passengers as they embark. 

The true origins are not provable either way.

In Bumhandler, you play as a man who wears a bowler hat and stands waiting at bus stops. As the passengers get on the bus, you have to grab their posteriors without them realising what you’re doing. Poorly laid out controls and a multitude of bugs made the game virtually unplayable, hindered even further by the instructions only existing in German.

Not surprisingly, the game never sold many copies. Also, it was on the Dragon 32 so crap by default.

Famous Crap Games Throughout History #1: Monkey Polo

In 1779 Lord Mongoose of Essex devised a simian-based ball game for two teams of eight players. Each team captain was assigned a monkey, and all other players a polo mallet. Play was on a circular field except during the winter playing season, when play was in the drawing room.

The aim of the game was to thwack the monkey off the shoulders of the team captain (ideally without also thwacking the captain’s head off at the same time), which scores the team a point. If a player managed to thwack a monkey outside of the circle (or, in winter, out the window or up a chimney), then the team was allocated a Bonus Banana allowing them to double up on monkeys for the next quarter of the game.

Play continued until either all five quarters of the game had been played, or the players had exhausted all the monkeys.

We were lucky enough to catch up with Lord Mongoose for a quick chat about the game he invented:

Lord Mongoose, sir, thank you for taking the time to talk to us about Monkey Polo.

Your Greys. You must refer to me as “Your Greys”.

Sorry, Your Grace. My ap…

GREYS. Not Grace. Did your parents teach you nothing, you beastly child?

I, er, no. Sir. I mean Your Greys. So, about Monkey Polo. How di…

Ah yes. My greatest invention that was. Monkey Polo. Did you know Queen Victoria played it at her coronation party? Of course, the monkeys were gold plated and each player was one of her personal knights. But it was still Monkey Polo.

I did not know that, no. So how did the game co…

Not like that Butter Monkey Polo “game”. From the 1960s? What rot that was. They stole my game, replaced the monkeys with knobs of salted butter, and made the circular field a pentagon! A pentagon! I sued the TV network that came up with that nonsense, I can tell you.

Interesting. I think. Perhaps you could tell me a little about how you came up wit…

I invented Exploding Chess too, you know. I admit, I took my inspiration from the normal chess game, but it was my additions to the ruleset that shows my true genius.

Exploding Chess? I don…

Of course you must have heard of it. Was an absolute riot in the opium establishments in the 1800s. The full details are far too complicated for someone such as yourself to grasp, you’d need to play a thousand games to simply understand the rules, but the main distinguishing feature over its more rudimentary fore-father is the introduction of pawns whittled from blocks of TNT.

Uh, isn’t that a little, er, dangerous?

What do you mean? Opium is perfectly safe.

No, I mean the TNT.

What TNT? The monkeys ate bananas, not TNT. What are you talking about, boy?

I meant the TNT in Exploding Chess.

Where did you hear about Exploding Chess? Are you a Nazi spy?

Erm, no, you just told me y…

Nazi! You’re a Nazi! I knew it! Get off my lawn or I’ll fetch my blunderbuss.

So there you have it. Monkey Polo. What a load of crap.

How to write a crap game

There is no sure fire way of creating the perfect crap game. Nor is there a recipe for success in the competition. But! Include as many of these things as possible (including those that contradict the other things) to try to maximise your chances.

1. The name

No matter what you’re told, the name of your game is the most important thing. The competition can be won or lost based entirely on the name. The best worst names are hilarious puns, titles as long as a B52, and names that reference silly comp.sys.sinclair in-jokes. Usually about llamas or terrible TV adverts.

2. The loading screen

Even though most emulators quick-load and the loading screen is barely seen, it is VITAL you have a terrible loading screen. You can cheat using a PC based graphics package and a converter, but the best crap screens are hand made with rubbish colour clash. For bonus points, make bits of it flash for no reason.

3. The instructions

Ideally, you shouldn’t include any. If you do, it is best if they don’t actually instruct. Or are wrong. You can unintentionally manage this by writing the instructions before you’ve finalised the game idea, meaning the game you end up with is then likely to be a mismatch with the instructions.

4. The controls

Did your instructions include how to control the game? You’ve already failed, friend. Eschew standard Speccy game conventions of QAOP (or the superior ZXPL) and try something more eclectic. However, don’t make the game unplayable with ridiculous direction remapping as that’s trying too hard. And nobody likes a tryhard. NOBODY. Joystick support? Go home, pal. Go home.

5. The music and sound effects

Catchy and ear splitting are excellent bedfellows here. Slightly out of tune earworms are perfect for crap games, and sound effects that have no bearing on the action are perfect. Having to listen to a terribly written, unskippable ditty before every game (and for extra marks, every time you start a level or lose a life) is god-tier crap gameage.

6. Game options

No. Just no.

7. The graphics

Just being crap at drawing isn’t sufficient here. Any crap game author can spunk out a few sprites that don’t resemble anything. Much better is to have awesome graphics, but then double-cross the player by having shonky animation, garish colour schemes (which we all know is very difficult on a Spectrum), or unworkable collision detection. Or just use ASCII characters.

7. The gameplay

The best way to guarantee your promotion to the premier league of crap game authors is to… oh, we’ve run out of space.